Yinfara Concept Art and Ideas

A beautiful, colorful jungle Age with many secrets. HELP WANTED!

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Re: Yinfara Concept Art and Ideas

Postby Lontahv » Sun Oct 21, 2007 2:53 pm

I have some pics of the whole island now. :) The landscape is not quite all filled in yet--so where there is flat now there will be hills/landscape.
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Re: Yinfara Concept Art and Ideas

Postby Justintime9 » Sun Oct 21, 2007 3:23 pm

Hmm... Interesting way of looking at the age... i dunno how we'll hav the layout of the age, kyashii Imagines it differently than me, and u Imagine it differently than us, so we'll all hav to Compromize :) I like the way u hav it lontahv, but it seems a bit too Playeau-ish...
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Re: Yinfara Concept Art and Ideas

Postby AtionSong » Sun Oct 21, 2007 5:08 pm

Okay, I finished up an updated version of the Temple Theme

Yinfara Temple (Version 2)
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Re: Yinfara Concept Art and Ideas

Postby Lontahv » Sun Oct 21, 2007 11:36 pm

I can make it more drastic terrain really easily--you just needed to ask. :)
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Re: Yinfara Concept Art and Ideas

Postby Lontahv » Mon Oct 22, 2007 12:11 am

Is this a bit better?
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I did my best to make the hill/mountain snow capped.
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Re: Yinfara Concept Art and Ideas

Postby Jennifer_P » Mon Oct 22, 2007 12:47 am

Lontahv, I like what you've done so far in terms of the terrain; it has lost its initial sort of blobby look that terrain often has and is beginning to look like a real rock structure. I think you could make it look more interesting though, by checking out of the details of some real life shore features:
http://images.google.com/images?um=1&hl=en&safe=off&rls=RNWE%2CRNWE%3A2004-38%2CRNWE%3Aen&q=beach+cliff&btnG=Search+Images
Hope that makes your island look prettier than ever!

And one final question...
There doesn't really seem to be a good mechanism yet for getting water to the top of the waterfall; water doesn't naturally flow above sea level because that is like flowing uphill. (I know Relto does it, but that's a Yeesha pseudoscience Age and it doesn't count. ;) ) I can see that you've tried to provide a source for the stream by snow-capping the mountain, but having perpetual snow cover at such a low altitude implies that the air is very cold around the island, and I didn't get that feeling when I looked at the almost tropical looking picture of the Age. Perhaps you might try some form of artificial pumping system to get the water to the top of the hill, like an aquaduct attached to a water pump or something?
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Re: Yinfara Concept Art and Ideas

Postby LaReh » Mon Oct 22, 2007 3:11 am

Lontahv, this last model is great! Justin was right, the previous one was a bit too plateau-ish, but this new one is perfect. Now, to wrap the story around it............. ;)
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Re: Yinfara Concept Art and Ideas

Postby Justintime9 » Mon Oct 22, 2007 3:42 am

kewl :) I like it, one more thing tho, could u make it not as High? remember, there's sposed to be a beach somewhere. and... well, it's an Island, it really should b lower, rite now it's great, but just make it look more like an Island, and less like a giant Mountain rising out of the water.
O, and that sounds better Ation song :) keep up the good work
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Re: Yinfara Concept Art and Ideas

Postby Lontahv » Mon Oct 22, 2007 3:56 pm

I've shortened the cliff. :)
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And for the beach I made a trial sandbar. :)
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If you don't like it I can remove it very easily so don't hesitate to.
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Re: Yinfara Concept Art and Ideas

Postby Kedri » Mon Oct 22, 2007 4:19 pm

Eeg, um, two notes:

1. Sand bars are most often parallel to a shoreline, and

2. sand bars are a lot smaller. a LOT smaller. :shock:

I don't mean to sound critical. The age is great! :)
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