Did you keep the method of lighting color change that was there before in order to get the sky to change?
Yes, i did not alter settings or alcscript at all.
The trees are joined into 1 object per region.
The dummies, colliders, ... everything is left the same and still working.
I have tried many other options, and kept this one, as it has the best and still easy to alter results.
O, and is that ground texture mapped correctly?
Yes it is, but the detail texture is poor.
I will use the other rock texture, but that one is to light now, but will darken when i made a lightmap.
I do not want to use the use the filter setting for the mipmap, it does not combine well with the other layers as soon as you use a blend layer.
Here is another screenshot with a nice reflection.
The reflection is not in thecorrect place , it turns up everywhere.
but this is of less importance when you duplicate the same reflecting object on several places in the age.