FuncChk

Special tutorials, usually for the exporter plugin, but also general modeling tutorials.

FuncChk

Postby Frits » Fri Mar 28, 2008 7:31 am

I tried the FuncChk example from Wiki. Done everything that is mentioned in the tutorial but when I export the age, I get the following error;

Image

Does someone knows what is going on?

Regards,
Frits
Frits
 
Posts: 132
Joined: Sun Feb 10, 2008 7:00 am

Re: FuncChk

Postby Frits » Sun Mar 30, 2008 1:01 am

Is there realy nobody who knows what is going on here?
Regards,
Frits
Frits
 
Posts: 132
Joined: Sun Feb 10, 2008 7:00 am

Re: FuncChk

Postby D'eux » Sun Mar 30, 2008 4:18 am

Um, I have no specific idea because I didn't get any errors when I tried the FuncChk Age myself, but from just reading the log you've posted it would appear there is a problem with one or more of the textures. So, some questions might be:

- Is Blender able to access all the textures used in the Age?
- Are any textures missing?
- Is everything looking ok in Blender before you export?
- Have you renamed or moved any textures before exporting?

-: D'eux :-
| Ki# 4586709 | Book of D'eux |
User avatar
D'eux
 
Posts: 110
Joined: Fri Nov 16, 2007 9:45 pm
Location: Serenia

Re: FuncChk

Postby Frits » Sun Mar 30, 2008 4:55 am

Thanks D'eux for responding. I have just tried it again, load it in Blender, changed nothing and exported as a whole age.
Guess what, now it works :shock: and I have no idea why it did not work at the first time. :cry:
So the problem has solved itself I think.

Regards,
Frits
Frits
 
Posts: 132
Joined: Sun Feb 10, 2008 7:00 am

Re: FuncChk

Postby D'eux » Sun Mar 30, 2008 6:34 am

Great, glad it sorted itself out.

-: D'eux :-
| Ki# 4586709 | Book of D'eux |
User avatar
D'eux
 
Posts: 110
Joined: Fri Nov 16, 2007 9:45 pm
Location: Serenia

Re: FuncChk

Postby Aloys » Sun Mar 30, 2008 10:05 am

I know what went wrong: sometimes Blender (or PyPRP) will loose track of a texture, which is why you get this message.
To fix it you simply have to note which object causes the problem (it is displayed in the console just above the 'Traceback most recent call' part) then select that object, make sure you have a UV/Image editor window opened, and hit 'F'. That will display the 'missing' texture in the Image editor window and that will fix your problem.
It happens from time to time, I have no idea what is the exact source of this, but at least it's easy to fix. :)
User avatar
Aloys
 
Posts: 1968
Joined: Sun Oct 21, 2007 7:57 pm
Location: France (GMT +1)

Re: FuncChk

Postby Frits » Mon Mar 31, 2008 12:16 am

Ok, thanks. I'll keep this in mind for the next time :idea:

Regards,
Frits
Frits
 
Posts: 132
Joined: Sun Feb 10, 2008 7:00 am


Return to Tutorials

Who is online

Users browsing this forum: No registered users and 0 guests

cron