Sirius wrote::o Gimme ! Gimme gimme gimme ! No, wait. I still have a ton of other projects to finish first. Aaah, keep it away from me !
Aloys wrote:Still if I had to chose only one of the Intagibles Ages to make real, that would probably be this one [Katha]. (or Venalem, not sure)
The problem, which is typical of Cyan at that time, was that those Ages were way too complex. (...) Cyan had a lot of creativity at the time.
I'm a bit pessimistic about unpaid fans being able to pick up what Cyan had to drop
Aloys wrote:(what version do we need anyway? isn't that some decade old thing like version 8?)
Aloys wrote:What's really interesting reading all this (and a bit frustrating) is how much multiplayer stuff there was.
Aloys wrote:Yes, they came hot on the wheels of Riven, had a lot of ressources, and were working with big ideas on a blank canvas...
Aloys & Hoikas wrote:[A] I hate to be a wet blanket, but I'm 100% pessimistic here.
[H] Yeah, there's a reason why I've constantly downplayed expectations in public...
Aloys wrote:One thing that sounds possible, and it would be exciting, would be the Descent. We don't start from scratch, and there is a lot of material here. We could probably piece together a 'Descent ++' Masterpiece edition..
Tsar Hoikas wrote:if we can't edit the server code, it's basically not going to happen. Any kind of meaningful race is going to need for us to improve the way player movement is synchronized
Sirius wrote: I wonder if Ages like Kahlo and Dahtamnay are what was missing for Uru to be a success (or at least more successful). (...) . But that's just conjecture, Myst players aren't WoW players.
Sirius wrote:I still have a bit of hope, because we already have some insane projects like Starry Expanse
Sirius wrote:The main problem remains being tied to Plasma,
Sirius wrote:let's be patient and focus on the stuff we can realistically fix/finish...
Aloys wrote:One could debate for years about why Uru failed. (in fact we have). Quite simply it's just not sustainable. [...] Uru Live was doomed from the start. But I'm glad Cyan tried.
Aloys wrote:SE is not a crazy project at all. In fact of *all* the projects that our wonderful community has made over the years this is by far the safest.
Aloys wrote:But Plasma is our biggest roadblock. Move to Unity or Unreal and we'll see our community of developers be multiplied by one hundred overnight.
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