GoW PyPRP 1.5.0

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Re: GoW PyPRP 1.5.0

Postby Lontahv » Sat Jul 05, 2008 4:59 am

/me doesn't think Hoikas can find a netForced stick. ;)

Ok, BobLishman have you remembered to delete the .pyc fies as well? Just sort by type until you find them and delete the whole bunch. Other than that I can't think of anything else. :?
Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
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Re: GoW PyPRP 1.5.0

Postby boblishman » Sat Jul 05, 2008 5:04 am

yes... all the pyc files are deleted also ... :? ... this is crazy
when it comes to Age creation ... "DOH" seems to be my middle name...
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Re: GoW PyPRP 1.5.0

Postby D'Lanor » Sat Jul 05, 2008 5:08 am

Well, it was line 55 in the old uruprp_export.py module alright where it imported alcconfig. So Blender is still looking into an old copy. Do you have multiple Blender installs?

Edit: Or multiple PyPRP copies that happen to be in a known system path?
"It is in self-limitation that a master first shows himself." - Goethe
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Re: GoW PyPRP 1.5.0

Postby Lontahv » Sat Jul 05, 2008 5:14 am

Search your drive root for "uruprp" in Vista and if you find a copy of that file that D'Lanor was talking about, delete it. Also, a blender re-install might not be such a bad idea (if worst come to worst).
Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
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Re: GoW PyPRP 1.5.0

Postby boblishman » Sat Jul 05, 2008 6:00 am

ok...thanks guys ....stupid Vista (well, stupid me too :oops: ) ... yes, when I downloaded Blender 2.46 I installed it and it created the stupid "Roaming" folder in Application data ... actually, I had several "scripts" folders ...DOH! . Anyhow, removed everything, reinstalled Blender (using the second option "Use the installation Directory") and now everything is working fine ... :)

(I wonder why the Blender installer put that as the second option (not the default) ... that is going to confuse a LOT of people ... (well, people like me ... :oops: ) )
when it comes to Age creation ... "DOH" seems to be my middle name...
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Re: GoW PyPRP 1.5.0

Postby boblishman » Sat Jul 05, 2008 9:13 am

OK ...thought I'd report what happened when I exported with the new 1.5.0. plugin ...

It seems to have done something with alpha transparancies ... (everything else seems to work ok, in fact, my waveset now looks REALLY like REAL water) ...

Here's some examples: It turned this ...

footprints_old.jpg
footprints_old.jpg (48.85 KiB) Viewed 4619 times



into this:

footprints_new.jpg
footprints_new.jpg (51.93 KiB) Viewed 4619 times


...more to follow (3 maximum attachments!!)
when it comes to Age creation ... "DOH" seems to be my middle name...
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Re: GoW PyPRP 1.5.0

Postby boblishman » Sat Jul 05, 2008 9:16 am

...this .....

fence_old.jpg
fence_old.jpg (50.1 KiB) Viewed 4616 times



...into this ....


fencenew.jpg
fencenew.jpg (53.92 KiB) Viewed 4615 times
when it comes to Age creation ... "DOH" seems to be my middle name...
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Re: GoW PyPRP 1.5.0

Postby boblishman » Sat Jul 05, 2008 9:20 am

and my new animated hologram from this ....


hologram_old.jpg
hologram_old.jpg (55.72 KiB) Viewed 4607 times



into this ....


hologram_new.jpg
hologram_new.jpg (58.12 KiB) Viewed 4606 times


Now...the "pale blue" you can see where the aplha areas are is the Age colour ... my alpha transparancies have become completely transparent




now...I thought it was a Ztrans issue ....wait for this ... if I add a z-offs ... the whole object ... DISSAPPEARS !!! ...

any thoughts ?

Now... the REALLY weird thing is this ...it's not affect ALL my alpha transparencies ... and... even weirder ... where I have dulpicated objects ...the first one works fine ...then the duplications (which have the SAME material) are broken ... :shock: (check out the first fence panel in the post above ...)

I've just spent two hours trying to find out the difference between the "working" alphas materials and the "over-zelous" ones ... and I just cant see where they are diffent ... :?
when it comes to Age creation ... "DOH" seems to be my middle name...
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Re: GoW PyPRP 1.5.0

Postby Kato » Sat Jul 05, 2008 9:42 am

I've been having the same issue, but I thought it was just me being stupid with the z-offsets, thanks for posting about this.

Creepy looking hologram by the way :P

-Kato
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(explorer card designed and created by me)
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Re: GoW PyPRP 1.5.0

Postby D'Lanor » Sat Jul 05, 2008 9:55 am

Same here. Z sorting is messed up again. :(

Edit: From what I see it happens when transparent objects are in front of objects that use stenciling. If I set ztransp on the transparent object it becomes invisible against the stenciled object behind it. If I turn ztransp off the stenciled background object becomes invisible.
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