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GoW Pyprp 1.0.0 release

PostPosted: Sun Jan 13, 2008 4:18 pm
by Trylon
Hi, I'm glad to announce that after a short period of bug-tracing, we are now confident enough to release the
1.0.0 version of the GoW PyPRP.

Get it here: http://guildofwriters.com/pyprp/gow-pyprp-1.0.0.zip while it's hot :)

Re: GoW Pyprp 1.0.0 release

PostPosted: Sun Jan 13, 2008 4:54 pm
by andylegate
Uhmmmmmmmmmm..........

I think I'll wait until someone tries it out, and says "yep, works good now." before I download and try it myself....heheheh

Besides, I'm too busy having to retexture my entire Age, and rebuild my ladder's! :bigtonguestuckout:

Re: GoW Pyprp 1.0.0 release

PostPosted: Sun Jan 13, 2008 4:57 pm
by Kato
This version was actually bug tested with a preexisting Age, the end result (after many hours of literally massaging Blender, the plugin, and the Age) being a 100% working Age.

However, there are still quirks between this and the old Alcugs PyPRP, as you are experiencing Andy. But ladders work! :D And it is possible, eventually, to convert your Ages to a 100% working Age with the new plugin. We hope to get a tutorial on this done soon.

-Kato

Re: GoW Pyprp 1.0.0 release

PostPosted: Sun Jan 13, 2008 5:23 pm
by Aloys
Good job guys! :)

Re: GoW Pyprp 1.0.0 release

PostPosted: Sun Jan 13, 2008 6:18 pm
by andylegate
Pssssssst...........

I know, I was making a joke. Being sarcastic...... making a funny..... :D

Yes, I've almost finished doing what I need to do to try and re-export my Age.