Bugfix: GoW PyPRP 1.2.1

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Bugfix: GoW PyPRP 1.2.1

Postby Kato » Sun Feb 03, 2008 3:21 pm

GoW PyPRP 1.2.1

You can also find the latest release at http://guildofwriters.com/pyprp/latest.zip. You should use this for wiki links.

Changes:

  • Automatic z-offset calculation has been adjusted and doesn't mess up on cached files anymore.
  • Having both the MIPMAP and INTERPOL texture buttons off now turns off resizing.
  • The texture cache now stores a version number for a given texture and its alpha type (full or on/off alpha).
  • Robert's conversion wizards have been updated.
Remember, you can find bleeding-edge versions at the GoW PyPRP SVN at http://svn.guildofwriters.com/pyprp.

Enjoy :)

-Kato
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Re: Bugfix: GoW PyPRP 1.2.1

Postby Tsar Hoikas » Sun Feb 03, 2008 3:42 pm

You forgot to mention that now you can select between static or streaming sounds :P
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Re: Bugfix: GoW PyPRP 1.2.1

Postby boblishman » Sun Feb 03, 2008 5:11 pm

Hoikas wrote:You forgot to mention that now you can select between static or streaming sounds

whats the difference? and how do we decide which to use? and how do we choose?
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Re: Bugfix: GoW PyPRP 1.2.1

Postby Paradox » Sun Feb 03, 2008 6:32 pm

Streaming Sounds are loaded as they are needed, these are the default and are best for background music or longer pieces of sound.
Static Sounds are loaded directly into memory and are good for sound effects.

Streaming is the default option.
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Re: Bugfix: GoW PyPRP 1.2.1

Postby boblishman » Sun Feb 03, 2008 6:54 pm

so...how do we tell Blender which type to use?
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Re: Bugfix: GoW PyPRP 1.2.1

Postby Paradox » Sun Feb 03, 2008 7:02 pm

Code: Select all
objectname:
    type: soundemit
    sound:
        buffer: <static or streaming>
        [other sound properties here]
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Re: Bugfix: GoW PyPRP 1.2.1

Postby Chacal » Sun Feb 03, 2008 8:33 pm

Remind me what the difference is between the two.

And I presume the streaming variety uses .wav files in the "StreamingCache" folder instead of just the ogg files?

Edit: Weird, I could swear the preceding 4 posts weren't there when I asked the question. Must have forgot to refresh.
Last edited by Chacal on Mon Feb 04, 2008 10:22 pm, edited 1 time in total.
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Re: Bugfix: GoW PyPRP 1.2.1

Postby Tsar Hoikas » Mon Feb 04, 2008 3:29 pm

Paradox wrote:Streaming Sounds are loaded as they are needed, these are the default and are best for background music or longer pieces of sound.
Static Sounds are loaded directly into memory and are good for sound effects.

Streaming is the default option.


Although I use plWin32StaticSound for small ambient sounds. (It's only 7 seconds long. You can blame that sound for this feature :P)

Streaming sounds use the .wav file. If it is not found, the ogg file is decompressed on the fly and saved in the streamingCache. Static sounds do not decompress (nor do they need) the .wav file.
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