by andylegate » Mon Mar 03, 2008 4:34 am
I was most vocal about it simply because my sense of fair play was jarred.
Neither I, nor anyone on my team expects to win in any case. We're simply doing it for the fun of it.
However, I was thinking of there possibly being those that may be trying to enter this, that don't check the forum each day, or who think they do have a fighting chance at winning.
Most likely there should have been a rule about which plugin to use. It's like making sure everyone is using the same set of paint brushes.
But, the whole point of the contest was to get people to pump some Ages out quickly.
Shrugging here. You guys have a LOT of newbies here now, many of them trying their hand at making Ages, competition or not. I don't see the sense in getting them confused, or wondering why the tutorial they are following no longer works. Then they will be here at the forum trying to figure out what they did wrong.
We've got it easy over at the Maintainers I guess. We simply have to make sure people know about an updated ULM, and how to load up Ages.
Where as you guys here keep making better tools, which is good, but then hand them out with no knowledge given on how they work.
The upside is that, yes, this can make people have to explore how something might work.
The downside, is that many, many new people get scared off, as to them Blender was hard enough, and now they are handed something else that they have to figure out on their own, or wait.
While that might sound like some of us are a bunch of kid whining about having to wait, remember that we're trying to attract people to the guilds, and one of the things that I'm sure most of you have noticed during the history of MOUL is that, people HATE to wait.
Anyway, hope y'all figure out the bugs in this latest version.