Page 1 of 1

PostPosted: Sat Aug 12, 2006 6:20 am
by Robert The Rebuilder
A new release of the PRP Blender Plugin is available - click here for details:

http://alcugs.almlys.org/forum/viewtopic.php?p=931#931

PostPosted: Sat Aug 12, 2006 7:33 am
by Marein
I did the Functionality Check and something seems to be wrong, because the terrain doesn't seem to be lit, the pistons aren't moving and I can't click the button to open the gate.
Also as a sidenote; the ball passes through the ladder.

PostPosted: Sat Aug 12, 2006 2:31 pm
by Robert The Rebuilder
I did the Functionality Check and something seems to be wrong, because the terrain doesn't seem to be lit, the pistons aren't moving and I can't click the button to open the gate.


I just tried it, and the terrain is lit, the pistons move, and the button opens the gate. Did you copy the PAK file to the Python subdirectory of your Uru installation?

Also as a sidenote; the ball passes through the ladder.


Yep - that's right. The ladder geometry does not have any collision geometry.

PostPosted: Sat Aug 12, 2006 4:22 pm
by Marein
[quote="Robert The Rebuilder"] Did you copy the PAK file to the Python subdirectory of your Uru installation?

Yes I did. I'll try reinstalling the Age and retrying later tonight or tomorrow.

PostPosted: Wed Aug 16, 2006 10:38 pm
by ShadowDude
Hey Robert,

I'm having a little difficulty using the clickable regions. Whenever I try to export my age, I'm always greeted with an error message saying that the clickable object is not in a clickable region. I've checked, double checked, triple and quadruple check that it is indeed inside the region, and it still turns up the error. I'm stumped... :huh:

Any thoughts?

PostPosted: Thu Aug 17, 2006 5:52 am
by Robert The Rebuilder
ShadowDude:

Take a look at the age.log file that was created during the export. It will print out the min/max bounds of the clickable region, then print the position of the clickable object. You can check for yourself whether the object is truly inside.

Also, make sure the region's origin and the object's origin is truly at the center of the object. To do this, select the object and bring up the Editing panel (F9). Click on "Centre New".

Let me know if this helps.

PostPosted: Thu Aug 17, 2006 12:28 pm
by ShadowDude
Thanks Robert

That 'Centre New' thing did the trick B)