PyPRP2 Beta 1 released

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Re: PyPRP2 Beta 1 released

Postby Lontahv » Tue May 31, 2011 4:29 pm

Aloys wrote:Is there a way yet to copy Plasma Object properties ('is drawable' etc) between objects? It doesn't appear in the Copy menu.

Not at the moment. However, the properties will copy when you duplicate objects.
Currently getting some ink on my hands over at the Guild Of Ink-Makers (PyPRP2).
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Re: PyPRP2 Beta 1 released

Postby bnewton81 » Wed Jun 01, 2011 4:56 am

Is it normal to get a message when loading an exported game that says, "PyPRP 2 will kill you now."? :lol:
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Re: PyPRP2 Beta 1 released

Postby Lontahv » Wed Jun 01, 2011 10:41 am

bnewton81 wrote:Is it normal to get a message when loading an exported game that says, "PyPRP 2 will kill you now."? :lol:


Uru... will... never... know... (PyPRP2 did it)
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Re: PyPRP2 Beta 1 released

Postby Wamduskasapa » Wed Jun 01, 2011 11:14 am

Lontahv wrote:
bnewton81 wrote:Is it normal to get a message when loading an exported game that says, "PyPRP 2 will kill you now."? :lol:


Uru... will... never... know... (PyPRP2 did it)

Ahhhhhhhh That is the answer
bnewton81 was done in by PYPRP2 on Galafrey with the Tartus that is why he needs the Doctor
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Re: PyPRP2 Beta 1 released

Postby bnewton81 » Wed Jun 01, 2011 1:46 pm

I'm working on a short animation depicting PyPRP. Haven't decided whether to villainize it or glorify it. Maybe both.
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Re: PyPRP2 Beta 1 released

Postby nathan2055 » Wed Jun 01, 2011 3:36 pm

bnewton81 wrote:I'm working on a short animation depicting PyPRP. Haven't decided whether to villainize it or glorify it. Maybe both.

Ha ha! Good luck!
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Re: PyPRP2 Beta 1 released

Postby nathan2055 » Thu Jun 09, 2011 3:26 pm

I recently posted a guide showing how to install PyPRP2 on the development journals. The link is http://www.guildofwriters.com/?p=178. I hope you can make use of it!
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Re: PyPRP2 Beta 1 released

Postby dendwaler » Wed Jul 27, 2011 7:41 am

Is there any chance on an update which applies modifiers automatically during export?
Because being more experienced after two years of using Blender i do use them very often.
Lots of what I do now, is being build with array's and mirrors and often with the use of booleans.
I do it that way because the smaller the object is, the easyer it is to texture, to alter and to reuse.
To apply all those modifiers, for every new build again is not longer an option.
I decided to fall back to Blender 2.49 for this reason only.

I do like blender 2.58 very much, and i like way PyPRP2 is set up as well.
So I encourage all the developpers to continue their great work but wait for the final product.
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.



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Re: PyPRP2 Beta 1 released

Postby Branan » Wed Jul 27, 2011 11:30 am

Modifiers are definitely applied, I've used a few them in my test ages. It's possible there's an issue with some particular modifiers, or the way you're using them. If you can send me a test blend, I'll try to debug it.

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Re: PyPRP2 Beta 1 released

Postby dendwaler » Wed Jul 27, 2011 12:25 pm

Modifiers are definitely applied, I've used a few them in my test ages


If you say so, then it is.
I must be doing something terribly wrong then.
Now i know that it should work, i will look deeper into it first.
When i can't find it, i will happily accept your offer.

Edit: It seems to occur when the object has a parent.
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