New PyPrp Plugin functionality

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Postby Trylon » Fri Aug 25, 2006 9:04 am

Just a little note to let you all know that the PyPrp blender plugin has some new functionality.

A few weeks ago clickable objects support was already added for those who do not know already.

And the new addition is a texture cache for exporting - processed textures can be stored in a cache directory so future exports can be a lot quicker.

So the need for export and re-import is becoming lesser and lesser.

(Ofcourse, if you update a texture, you'll have to remove that texture from the cache.)
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Postby Branan » Fri Aug 25, 2006 9:07 am

And if you're running a high-end, dual-core processor, you won't notice anyway :P

But for everyone else, and even those of use with said processors once large numbers of textures are involed, that's an awesome advancement. Congrats to everyone involved in that :D
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