In the interest of full disclosure: it looks like I accidentally bundled a 64-bit OpenAL DLL (which is still, oddly, named OpenAL32.dll).
The next bundle won't include any openal DLLs at all. I'm just going to include the redist installer.
wodan944 wrote:Well, I did copied your DLL's in the main directory of Max 2011, but I still get this error message when I startup Max:
DLL<C:\ProgramFiles\Autodesk\3ds Max 2011\Plugins\PlasmaMax.gup>failed to initialize
Error Code 193 - %1 is not a Win32 ....
Thats what I get, should I maybe copy more files from your folder into the main folder of Max or just the five DLL's?
Wodan944
wodan944 wrote:When I want to launch Max, I'am using the start icon on my desktop and this says 32 bit.
After the error message it's takes a while, but then Max opens normally.
When I re-install Max it launches perfectly and when this was a 64 bits installation, my 32 bits Windows 7 should give a warning that I should use a 64 bits Operation System.
So I'am really shure I have a 32 bits installation.
[Menu]
Version=10
[SceneViewer]
Directory="Your export directory"
Update=1
UpdateFreq=500
LoadOld=0
ReleaseExe=1
[Export]
X=0
Y=30
Dir=C:\Program Files\3DSMax7\scenes\Dorehn
andylegate wrote:Highly recommend that these "Work Arounds" be collected and posted on the GoW's Wiki, and other places where tutorials are to help those that have newer versions of Max. That should pretty much be a "No Brainer" but sometimes it gets over looked. If I had newer version of Max (I only have 7, 8 and 9), I would sit down and put the new plugins through the wringer and post stuff like this, but I'm afraid I don't as I don't have a lot of money laying around, heheh.
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