MultiLayer Support in pyPRP Plugin

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Postby Trylon » Sat Sep 30, 2006 3:51 pm

MultiLayer Support in pyPRP Plugin

As of the October 1 Plugin, the material and layer support has been compleately rewritten.

The plugin now supports:
  • Multiple layers
  • Layer scaling (a large terrain texture, and smaller tiled detail textures)
  • 3 Different layer blending styles
  • Environment maps (Realistic water becomes much closer!)
  • Adjustable ambient and Emission colors. Allowing for lights to affect textured objects as well.
Check out for info on how to use it.

Have fun agebuilding!
One day I ran through the cleft for the fiftieth time, and found that uru held no peace for me anymore.
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Postby Aloys » Sun Oct 01, 2006 9:12 am

:o New features everywhere!! What is happenning?? :D
Anyhow thanks a lot! A tremendous job has been done on the plugin over the last weeks..
These particular features will enhance some Ages greatly, especially those with large terrains and water.
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Postby J'anim Paedet » Sun Oct 01, 2006 10:10 am

Wow -- that's great! All of these new features... it's a bit overwhelming!

We get closer every day...
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Postby mar » Sun Oct 01, 2006 3:56 pm

That's looks very good. Also the explanation in the Wiki is written very nice. For a beginner a very important matter.

Greating Mar : :rolleyes:
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Postby Nadnerb » Mon Oct 02, 2006 4:52 pm

are you serious! Environment Maps!! :lol: B)

there is much to be done..... and much more to be done on my shell. You should see my logs. 10% done at best. (speaking of which.. maybe I should start one of those journals)
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Postby Branan » Wed Oct 04, 2006 10:23 am

speaking of journals, there is a script-development journal. If anyone wants to post announcemenst there, they're more than welcome to. It's kinda lonely in there right now
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