Korman 0.01 Released!
Posted: Sat Jul 11, 2015 12:32 pm
It is my great pleasure to announce the release of Korman 0.01. Korman is the next-generation age creation plugin for Blender 2.74 (and above). Korman aims to make the age creator's job easier by automating many tasks that the PyPRP user had to do by hand (eg lightmapping) and by removing obtuse elements, such as AlcScript, with intuitive replacements, such as Logic Nodes. Korman exports your age *much* faster than PyPRP ever did, and we're still looking into speeding it up even more. It always did annoy me to have to wait forever to test something
Disclaimer: Korman is currently in "beta" stage, indicated by the leading "0" in the version number. Things may change somewhat suddenly between releases (or not at all). We won't break things for no reason, however!
Current Features
We have provided installers for Windows versions of Blender for your convience. Please note that the installer will only work on 32-bit (x86) versions of Blender. Korman *does* support 64-bit, but currently exporting to MOUL requires PhysX, so we are limited to 32-bits if we want to support all versions of Uru in one installer. Future work will remove this requirement. If you use Mac or Linux, you will need to follow the bare-bones install instructions included in Korman's README file. These will improve over time. Check the wiki page on installing Korman for more information.
If you're a diehard PyPRP user, we have a wiki page that will help introduce you to Korman's workflow, which is designed to be a "better kind of different" from PyPRP. If you see any python tracebacks when exporting (very, very long error messages) please share them--they are bugs!
Although I'm the face you see releasing things more often than not, there's no way Korman could be what it is today if it were just me. I'd like to express thanks to Doobes for putting in many hours of banging away at Korman and showing me and single-handedly writing all of the Korman wiki pages. Also kudos go to Deledrius who continues to point out cool Blender features I hadn't noticed and who provides workflow inspiration. And last, but not least, all contributors to libHSPlasma, including (but not limited to): Branan, Diafero, Deledrius, Paradox, and Zrax.
Disclaimer: Korman is currently in "beta" stage, indicated by the leading "0" in the version number. Things may change somewhat suddenly between releases (or not at all). We won't break things for no reason, however!
Current Features
- Export to all versions of Uru! Including: Ages Beyond Myst, Path of the Shell, and Myst Online: Uru Live
- One button-click lightmapping
- Footstep regions
- Sitting Modifiers
- Collision
- Object transform animations (position, rotation, and scale)
- Texture transform and opacity animations
- Arbitrary clickables with logic nodes
- Simple region sensors with logic nodes
We have provided installers for Windows versions of Blender for your convience. Please note that the installer will only work on 32-bit (x86) versions of Blender. Korman *does* support 64-bit, but currently exporting to MOUL requires PhysX, so we are limited to 32-bits if we want to support all versions of Uru in one installer. Future work will remove this requirement. If you use Mac or Linux, you will need to follow the bare-bones install instructions included in Korman's README file. These will improve over time. Check the wiki page on installing Korman for more information.
If you're a diehard PyPRP user, we have a wiki page that will help introduce you to Korman's workflow, which is designed to be a "better kind of different" from PyPRP. If you see any python tracebacks when exporting (very, very long error messages) please share them--they are bugs!
Although I'm the face you see releasing things more often than not, there's no way Korman could be what it is today if it were just me. I'd like to express thanks to Doobes for putting in many hours of banging away at Korman and showing me and single-handedly writing all of the Korman wiki pages. Also kudos go to Deledrius who continues to point out cool Blender features I hadn't noticed and who provides workflow inspiration. And last, but not least, all contributors to libHSPlasma, including (but not limited to): Branan, Diafero, Deledrius, Paradox, and Zrax.