Doobes wrote:I've written up a new tutorial on the various logic nodes so far and their uses:
It needs some touch-ups and a few more examples, but it should give everyone an idea of how they work.
/me does a dance on AlcScript's grave
Whilyam wrote:One question, is it possible in the current setup to make things like timed codes or button sequence puzzles? It looks like it might be possible from what I see, but I don't know if it is supported.
Tsar Hoikas wrote:Whilyam wrote:One question, is it possible in the current setup to make things like timed codes or button sequence puzzles? It looks like it might be possible from what I see, but I don't know if it is supported.
The only thing in that list that 0.01 doesn't support is timed sequences. However, these have been added since the release and will be available in 0.02
@Sirius: I supposedly wrote code to support exporting mesh modifiers. It appears that I forgot to add an else branch in the mesh exporter. That bug has been fixed now. I'll look into the context bugs as well. Thanks for pointing those out!
Whilyam wrote:So, I think the way I worded the question makes it harder for me to understand the answer. Are you saying that timed codes and button sequences are possible but not timed button sequences? Or that button sequences work but not timed codes? Also, do I see that kickables are not in this release? I assume that also means physics puzzles like the Teledahn plates are not yet possible? Even so, I'm really looking forward to getting into wiring now that it's not an ALCscript chore.
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