Karkadann wrote:Do you have any plans on adding particle systems and linking books...
Sirius wrote:About books: these simply require to hook a Python script with the object, I guess it won't be too complicated. As for the Python script itself, the one I made for Complete Chronicles should be a piece of cake to setup with Korman. Problem is, currently it's only being used for the Offline-KI and DI, and relies on the OKI to handle linking (plus, it's missing a few features which weren't supported by AlcScript, like avatar animations).
I don't know how Korman devs plan to implement this, and what kind of Python script will they use ?
Doobes wrote:Node trees will get complicated in some cases, of course...but so far, it's much better than having to check indentation, spacing, and punctuation of endless lines of AlcScript. And right now, hooking things into a Python script node has been fairly user-friendly as well, with Cyan's default scripts AND custom scripts.
Doobes wrote:Sadly, from what I hear from Deledrius, the former is very complicated to program in (I'm quite sure it's the same with the latter, too).
First excellent work on the Wiki...I can understand it all yep even the nodes. Having learnt Cycles nodes these look so familiar and intuitive. Top stuff.Doobes wrote:tachzusamm wrote:So many talented Writers blocked in creative flow by the need of understanding the internals and writing unintuitive AlcScript.
The new nodes system takes a bit of getting used to, but it's MUCH better than AlcScript. By far.
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