Korman 0.04 Released!

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Re: Korman 0.04 Released!

Postby dendwaler » Mon Dec 19, 2016 1:39 pm

Afaik the problem is not korman but uru.

The plasma engine is 32 bit and excepts only 32 bit code and objects.
That is the reason that korman is also 32 bit , otherwise it would export in 64 bit.
Those wonderfull Worlds are called " Ages" , because that is what it takes to build one.

Watch my latest Video Or even better..... watch the Cathedral's Complete Walkthrough made by Suleika!
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Re: Korman 0.04 Released!

Postby Tsar Hoikas » Tue Dec 20, 2016 10:13 am

Korman itself is completely agnostic as far as 32-bit or 64-bit goes, and it is not that difficult to produce a working 64-bit build of Korman. The main reason that no public x64 build is available for Windows is because of the way MOUL exports are currently handled. The MOUL engine expects for all colliders to be exported in PhysX's special cooked format. So, Korman has to include PhysX for MOUL builds currently. Unfortunately, PhysX 2.6 is only 32-bit. Future work on the MOUL engine is to include an agnostic format and cook the PhysX data on-the-fly.
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