I assume this is what the doctor ordered, denwaler?
dendwaler wrote:It seems not possible to blend two textures in either Blend type ( value, overlay, add, subtract, divide, darken color etc. )
Is it me? or not implemented yet?
dendwaler wrote:Just a remark,
I noticed that sometimes the light map is not correct.
Probably my own fault because i found, that i had hided some faces during the unwrapping proces.
(I always do that because then you easily see which faces still have to be unwrapped.)
Besides that, not all the faces were selected,
The lightmap generator in Korman seems to only "map" active selected faces.
Because the lightmap is only for export, i think that the korman code should do first an unhide all faces and after that activate all faces, before it continues with the current code.
Do you agree?
dendwaler wrote:I also tried to use nodes as material , but did not succeed , is it possible?
dendwaler wrote:As i already said, i started to build a new scene using Korman.
Until now , all went fine, the lightning is a great addition., i am getting used to it now , and make a dark environment with lots of light sources in it.
Consider it as a "stress test" ( for Korman, the engine , but for me as well.)
I also fixed another bug with lightmap baking that no one else has mentioned
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