Korovev wrote:I meant to propose explore-an-age events for a while, but never did, mainly because I can’t think of a way of doing that without the pirate shard devotees trying to steal the show.
Even without the pirate shard problem, it would be hard to organize anyway given the low amount of people playing at the same time, versus the number of fan Ages available. IMHO you'd need some kind of website where you could vote for an Age and appropriate time for exploration if you want to have at least three players.
Aloys wrote:IC Roleplay would be great; but to a certain extent this is also tied to content. It's hard to be IC when there's nothing new to talk about..
Actually, I wasn't playing Uru when roleplay was still a thing, and Uru has always been a very static world to me. So I'm not really sure what people think about when they talk of roleplay...
My confusion might also be because Uru's setting makes it very easy to blur the line between "in cavern"/"in game", the DRC/Cyan, the IC and OOC Guild of Writers, etc... I dunno how to explain it, but it feels like there isn't much to roleplay about when everything happens both IRL and in-game.
Gameplay-related roleplay (as in having people assume different roles in order to solve puzzles) would be pretty neat though.
Aloys wrote:Which is why I find it so important that fan Ages stay very close to the Uru canon. Else why bother with Uru at all? We could create maps for any random game.
Funny, I think I ranked canonicity the lowest - I dislike when people reuse or repurpose the existing story too much... With that said, the D'ni lore and Linking Books are a great basis, so in a way I fully agree with what you say.
Deledrius wrote:Or even just a usable chat. The KI needs a complete overhaul. It was designed before a lot of UI was standardized.
Er, at least it sortof works. I feel like MMOs always have unreadable clusterfuck'ed interfaces anyway. But yeah, things like the lack of scrollbars and customization is a huge problem.
Anyway, having the WHOLE darn thing controlled by a single Python script exceeding 10,000 lines clearly explains the rigidity and overall buggyness of the thing.
Oh, and back to the topic of Korman... While PyPRP made me ragequit from Age building, Korman really makes me want to try again ! I have a bit more time for myself these days and need a break from programming, so I think I'll return to doing stuff in Blender and see how it turns out.
(I feel like I learned a lot about design in the past years from various sources. So maybe I'll manage actually finishing an Age this time
IF I can finally get Blender to produce decent bounced light without it going completely overboard. That part of Blender's old renderer drives me nuts.)