Korman 0.10 Released
Posted: Sat Jul 11, 2020 11:06 am
Behold! Korman 0.10 has swept across the land. Korman 0.10 represents 76 commits and approximately 3,600 lines of code changed since the previous version. Please note that no progress has been made toward making Korman compatible with Blender 2.80 (and above). Therefore this release will only function on Blender 2.79b.
Changes in this release:
Please remember that Korman is still in beta (that's why the first number in the version is a zero)--don't shoot if there are bugs!
* This means there should no longer be any need to "apply position, rotation, and scale" to any regions or other colliders.
** In my testing, the generation of 100 convex hulls went from taking 17s to 2.55s.
Changes in this release:
- Added Dynamic Decals (including: footprints, ripples, puddles, and print shapes)
- Added Lamp Flare Template
- Added Linking Book Template
- Added Linking Book Modifier
- Added MultiStage Behavior Nodes
- Added support for Blender Blend textures
- Added the ability to copy and paste a set of modifiers to a selection of objects
- Added the ability to export the Age and launch URU directly into the Age from Blender
- Fixed a potential traceback in the exporter resulting from the ageresources directory being missing in Path of the Shell
- Fixed a potential traceback in the exporter resulting from warning messages in the Animation Group modifier
- Fixed a traceback in the exporter resulting from exporting projection lamps
- Fixed a traceback in the exporter resulting from textures on a nonexistent or disconnected HDD
- Fixed a traceback when attempting to set the collision bounds of an Exclude Region
- Fixed an issue in which Age Global SDL may not function when using packed Python in CWE/MOUL
- Fixed an issue in which artist supplied light groups may not be used to bake vertex colors on export
- Fixed an issue in which multiple dynamic environment maps could make the Age appear "all black" in CWE/MOUL
- Fixed an issue in which Enable/Disable Nodes could not change the physics state in Path of the Shell
- Fixed an issue in which Exclude Region Nodes could not be linked to Python File Nodes
- Fixed an issue in which kickables would fall through the floor when contacted in Path of the Shell
- Fixed an issue in which Python File Mods may not function properly if the node tree is shared among multiple pages
- Fixed an issue in which special linking animations (eg FishBookLinkOut) would not properly resume on link-in
- Fixed an issue in which the age name could get corrupted by the old file manager modal dialog
- Fixed an issue in which the previous Age's fog may persist
- *Fixed many issues related to region/collider exporting in Path of the Shell
- Fixed an issue in which empty node sockets might not spawn at the end of the list
- Fixed exporting meshes as double-sided
- Fixed several issues resulting in incorrect Soft Volume export resulting in questionable in-game results
- Fixed several potential issues preventing Python File Nodes from functioning in Path of the Shell
- Fixed two issues in which runtime shadow quality and shadow results were negatively impacted
- Fixed two issues with packed sounds that could result in corrupted or unexpected sound exports
- Improved exported Age efficiency by sharing vertex buffers among many objects
- Improved the Enable/Disable Node by allowing it to disable modifiers, such as ladders
- **Optimized collider convex hull export
Please remember that Korman is still in beta (that's why the first number in the version is a zero)--don't shoot if there are bugs!
* This means there should no longer be any need to "apply position, rotation, and scale" to any regions or other colliders.
** In my testing, the generation of 100 convex hulls went from taking 17s to 2.55s.