dendwaler wrote:But now i have lots of troubles to let the avatar sit on the wished spot, when there are 4 or more places on 1 seat.
Strange. I just tried, and I can have two separate sitting objects sharing the same clickregion. If you need more help let me know.
dendwaler wrote:You can destilate from this i finally succeeded in converting the cathedral to blender 2.79b in the whole.
That's good news ! Best of luck with this, Cathedral is a huge Age, and I can guess how much time it takes to fix everything... I'm still working on the Unity version from time to time, and lightmapping in particular is quite tough for such a big area.
(On an unrelated note, we're working on getting echoing footstep sounds working in Korman. Once available I'm sure this will sound awesome in the Cathedral !)
dendwaler wrote:Luckily i also learned a tiny bit of python coding and hope this helps me to make the logic less " dirty."
If at some point you need to do some very repetitive task on dozens of objects (like setting up modifiers or node trees), don't hesitate to ask. Writing some small scripts in Blender can speed up some tedious work.
dendwaler wrote:What i would like to have is a simple way to force first or third person with nodes.
Look into node trees. In the "camera" node, there is an option to disable first person. I never tried it though.
dendwaler wrote:I want to compliment Hoikas , how far he came to develop Korman.
Yeah, I'm always impressed at how good Korman and all our tools are nowadays ! PyPRP was nice but a real mess by comparison.