

Moderator: Aloys
Also it's water not ice.
Please don't release it on a volcano server (or any other server for that matter)
QUOTE ("Robert") | ||
PRP engineers scramble frantically to decode texture animations [/quote] We already have decoded them ![]()
/me slinks back to plVertexCoder which is detrimental for plDrawableSpans ![]()
Do you guys have something like a list where you sort out your tasks by priority? It looks like you've got an awful lot of stuff to do.. Lately most posts I see by you or Paradox are one liners that start with plSomething
![]() Right now you are busy reworking the plugin but after that do you have precise plans? I'm sure we can come up with a nice requests list of sorts. ![]()
Paradox set up a to-do list which I renamed "Adam's Nag List". Here it is as of right this very second. Adam's Nag List: plGBufferGroup(~49%) - (The *bigger* geometry class inside the big geometry class) plDrawableSpans (50%) - (The big geometry class) plLayerAnimation (N/A%) - (Animated textures) plPythonFileMod (67%) - (Python Hooking in the plugin) Paradox also told me I should think about plViewFaceModifier which would allow those special lamps you added in blender to work correctly. That is at N/A% ![]() N/A% means that I am missing nesecary classes.
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