Shell Sign Up

A community Age for Uru.

Moderator: Aloys

Re: Shell Sign Up

Postby Robert The Rebuilder » Fri Sep 26, 2008 4:50 am

Just received a PM from Nek'rahm, who has graciously released his shells (102, 336, 412).
Can we rebuild it? Yes, we can - here's how.

MOULagain KI# 1299

Myst Movie coming soon - spread the word!
User avatar
Robert The Rebuilder
 
Posts: 1383
Joined: Sat Sep 29, 2007 7:24 am
Location: Virginia, US

Re: Shell Sign Up

Postby Canis » Sat Oct 25, 2008 9:27 pm

I think I'd like to have that shell 412, since it is one of the last available ones in the Blue district.
Canis
 
Posts: 1
Joined: Sat Oct 25, 2008 9:10 pm

Re: Shell Sign Up

Postby Robert The Rebuilder » Mon Oct 27, 2008 5:04 am

Canis: I just sent you a PM containing the links to your shell and textures.
Can we rebuild it? Yes, we can - here's how.

MOULagain KI# 1299

Myst Movie coming soon - spread the word!
User avatar
Robert The Rebuilder
 
Posts: 1383
Joined: Sat Sep 29, 2007 7:24 am
Location: Virginia, US

Re: Shell Sign Up

Postby Christian Walther » Mon Oct 27, 2008 1:23 pm

Christian Walther wrote:
Christian Walther wrote:Now I only need to figure out why my experimental branch of PyPRP fails at exporting it... :geek: (it works when I disable the export-with-modifiers-applied)

After some examination, I suspect that the cause is corruption of the shell file, or some other Blender bug. I've posted about it over on the Blender forum, hopefully someone of the experts there can confirm it. Robert, how did you create that file?

I will try to build a workaround for this, or at least a graceful failure mode, into my PyPRP.


Quick report on the state of things in this regard:

  • The problem has nothing to do with importing objects from another file, it can also easily be reproduced in a single file. I've filed a bug report about it in the Blender bug tracker.
  • You should be able to get things back to normal by selecting object 218Wal in the master shell file (or also in the exported single-shell file) and changing the OB/ME switch in the Links and Pipeline panel of the Shading > Material buttons from OB back to ME.
  • I've changed my PyPRP to only use the modified mesh when the object actually has any modifiers (rev 341 of my experimental branch). This sidesteps the issue in this case, since there are no modifiers on the shell wall object.
Christian Walther
 
Posts: 443
Joined: Sun Jun 08, 2008 3:10 am
Location: Switzerland

Re: Shell Sign Up

Postby Lule » Sat Dec 13, 2008 12:58 am

I would like shells numbered 230 and 231
Somehow, I am not able to type my name beside the list of shells;
can you help me?

Thank you!
User avatar
Lule
 
Posts: 2
Joined: Wed Nov 12, 2008 2:38 pm
Location: Virginia, USA

Re: Shell Sign Up

Postby Robert The Rebuilder » Tue Dec 16, 2008 5:35 am

Hi, Lule!

I've added you to the sign-up sheet, and have sent links to your shells in a PM.
Can we rebuild it? Yes, we can - here's how.

MOULagain KI# 1299

Myst Movie coming soon - spread the word!
User avatar
Robert The Rebuilder
 
Posts: 1383
Joined: Sat Sep 29, 2007 7:24 am
Location: Virginia, US

Re: Shell Sign Up

Postby Rize » Wed Dec 24, 2008 8:40 pm

If shell 219 is still available, I would like to request it. If it is not, I will have to think of another shell to request.

Thank you in advance.


-Rize
Currently working on: Oolbah Frehrinto (Office on the Island)
Once I can actually get the texture to show up correctly, maybe I'll be getting somewhere.

Contributor to Rell-too, the Chain Letter Age. Thread here.
User avatar
Rize
 
Posts: 8
Joined: Sat Nov 29, 2008 4:21 pm

Re: Shell Sign Up

Postby Robert The Rebuilder » Fri Dec 26, 2008 10:44 am

Shell 219 is available, Rize - I just signed you up on the sheet and PM'ed you links to download the shell files. Enjoy!
Can we rebuild it? Yes, we can - here's how.

MOULagain KI# 1299

Myst Movie coming soon - spread the word!
User avatar
Robert The Rebuilder
 
Posts: 1383
Joined: Sat Sep 29, 2007 7:24 am
Location: Virginia, US

Re: Shell Sign Up

Postby Oneironaut » Fri Feb 06, 2009 8:26 am

Shorah,

I've signed up for Shell 240.
This will be my Study Room and Gallery for Drawings and Concepts ^^

But one thing: The tall Walls dont stand for a good Neighbourhood and
make the Orientation very difficult. It could be better without walls.
But after all a good City Design, reminds me at the "Triforce" from Zelda :D

Greetings / MfG
Oneironaut

PS: I hope the OpenSource Tools will be released this year.
Blender is getting me Mad! Argh...
User avatar
Oneironaut
 
Posts: 37
Joined: Tue Jan 22, 2008 4:18 pm
Location: Germany

Re: Shell Sign Up

Postby Robert The Rebuilder » Tue Feb 10, 2009 7:33 pm

Just sent you links to your shell files, Oneironaut - check your PMs.

And welcome!
Can we rebuild it? Yes, we can - here's how.

MOULagain KI# 1299

Myst Movie coming soon - spread the word!
User avatar
Robert The Rebuilder
 
Posts: 1383
Joined: Sat Sep 29, 2007 7:24 am
Location: Virginia, US

PreviousNext

Return to Ahra Pahts

Who is online

Users browsing this forum: No registered users and 3 guests

cron