I just realized I haven't been giving an official update here in two weeks, and because the last update was #10, I'll jump right to #12.
So. Version 1 is Late. Duh.
There are several reasons for that. First of all is the sound; I've had troubles adding several sounds to the Age so far. One sound works perfectly, but getting two sounds (or more) to play in different regions proved to be impossible so far. And I don't want the city to have a single sound. Especially when talented people have taken time to write music for it. Fortunately the lastest PyPRP versions have brought a number of enhancements, and with a bit of work I should be able to add multiple sound atmospheres to the city.
But more important than the sound the reason for the delay is the general quality of the content. I took time to add a lot of content in this version: plenty of new courtyards, *all* the textures were updated, new raillings for the rivers, the Hub building has been totally revised, fog has been added, etc. And I had to rush to get most of this ready for the initial deadline two weeks ago. And honnestly the result wasn't so great. At least it wasn't as good as I wanted it to be. The reason for that is that I have been working a lot on this Age, and that sucks most of my time, and I can't work on other projects. So I wanted to finish the Age quickly and it wasn't a good idea.
So I am taking the time to properly get all this to the level of quality I want for this Age.
When will this be done? I'd rather not give a precise deadline but this won't be too long because I really want to complete this Age.
Also I will not be giving new screenshot or anything, because I don't want to show my poor work. :p Here are just a couple things to give you a first taste about the biggest new content: the courtyards.
One small courtyard (those covered with grass right now) has been added in each district.
Two shell courtyards (the small circular courtyards with the big lamppost in front of the shells) has been added in each district (except for the blue district because it already had several ones). Because of their small size, I've been able to have fun with those, and there are some wild designs..
The large courtyards (the large trianguler ones in the center of each district) are done and look like that: the Red one is a complex landscape filled with sand (which overflows on the adjacent streets), chasms and even a mountain (the look is slightly similar to Voltaic in M3:Exile). The green courtyard is a nice garden with a lake and an island in the center, and the blue courtyard is a two-level canal/lake structure (the courtyard in the current version will give you and idea of the structure).. Also because the water in the Age is still frozen you can have some ice-skatting fun on the lake.
Now to end on a slighty better note, I have something new to show:
http://www.ahrapahts.com/.
I had to create this site last week for a job application, but I decided to keep it. There is nothing really new here, but it is a nice central place to find all the infos on the Age.
That's all for this week.