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two questions about ahra paths and pots

PostPosted: Fri Feb 29, 2008 2:20 am
by mar
I have two questions:

Ahra Pahts: I have load my shell in Ahra Paths and change the sum file. So far so good .I can walk with my avatar to my shell(s) but I can't come inside. There is some collision. I have looked in the properties but all the strings of the entrance off shell 224 are the same as in my other shells were I can walk inside what is wrong here?

POTS:I have reinstalled URU/POTS and I have change my sav file for my old sav file so that I come directly in my Relto.
But now POTS used more than a half hour for loading up from start to my Relto. Who knows what is happening and is this to change. Or is the best thing to do one more time a new install and play the cleft and not change the sav file.
I have done this more times but never with this result.

Re: two questions about ahra paths and pots

PostPosted: Fri Feb 29, 2008 5:56 am
by Robert The Rebuilder
Hello, mar!

Ahra Pahts: Check if you have a collider object that is blocking the entrance to your shell. In Blender, make all the layers visible. One thing that might be blocking it is the reserved sign collider; I think it is in layer 7. [It will have the name 224ShReservedSignCOL.]

POTS: That is a long load time. I would recommend starting a new character; you shouldn't have to reinstall POTS.

Re: two questions about ahra paths and pots

PostPosted: Sat Mar 01, 2008 2:09 pm
by mar
Thanks Robert for your answer but your suggestion about POTS didn't help with a new avatar :evil: The time for starting up is the same. I think there is something heavely wrong with the installation. So I uninstall and install it again tomorrow.

Further I haven't find the reserved sign collider. I have now removed the collider from the entrance off shell 224. But I think that is not the solution because in the other shells this collider is there too, but there I haven't now trouble. I can't tested know because of POTS.
When I have reinstalled it and try AP I tell you my experience.

Re: two questions about ahra paths and pots

PostPosted: Sun Mar 02, 2008 11:42 am
by Robert The Rebuilder
Wow - I have no idea what could be causing the slow start-up time.

Another thing to try with the invisible collider: select each object that has collision and press Ctrl-A to apply scaling and rotation to the vertices. It could be that the collider looks like it is in one place in Blender, but is actually in another place in Uru.