Texture problem in shell

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Texture problem in shell

Postby Marcello » Fri Jul 11, 2008 6:54 am

Whenever I assign a texture (with a xxx shell no prefix) to a material and an object I get an error on export. No matter which object and which material. It says a "face does not have a texture value". After deleting the texture everything exports fine again... without textures :?

Has anyone encountered this problem?

Edit: p.s. I did UVmap the texture.
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Re: Texture problem in shell

Postby D'Lanor » Fri Jul 11, 2008 7:07 am

It looks like you did not select all faces when you UV mapped it.
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Re: Texture problem in shell

Postby Marcello » Fri Jul 11, 2008 7:17 am

I think I did. If I didn't then I have some hidden faces somewhere :(

Edit: I just thoroughly checked the mesh I'm using and I can't find any stray vertices or faces. Took it apart bit by bit and the mesh is ok.
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Re: Texture problem in shell

Postby Marcello » Fri Jul 11, 2008 8:10 am

Ok some meshes have a problem others don't. I have been counting faces, vertices and edges (both selected and not selected) and compared them to the number shown in Blenders menu bar. Turns out everything is ok. I can select all faces, all edges and all vertices by hand or with A. Still I get the error :cry: :cry:
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Re: Texture problem in shell

Postby Robert The Rebuilder » Fri Jul 11, 2008 8:51 am

Do the meshes with a problem have multiple materials?
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Re: Texture problem in shell

Postby Tinuviel » Fri Jul 11, 2008 12:15 pm

When I had this problem, I selcted all faces, unwraped them all together and then went to the Uv image editor and selected the Image. (even if I alreddy could see the image in the Uv under the unwraped mesh.) And I made sure I had the Uv button pressed in materials tab. That way I made sure that all of my faces was Uv mapped. Even the hidden ones. If some of the faces had to be mapped differently I selected them seperately afterwards and did a new map of only those.
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Re: Texture problem in shell

Postby Marcello » Fri Jul 11, 2008 2:54 pm

I'll try your method tomorrow Tuniviel.

Robert, no there is a single material with a single texture. I deleted the material several times to make sure there was only one and reapplied it.
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Re: Texture problem in shell

Postby Marcello » Fri Jul 11, 2008 3:17 pm

Tinuviel tried it now anyway.... didn't work :( still the same error. I deleted the texture in the material and bang.... it exports fine again.

Sigh... lost
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Re: Texture problem in shell

Postby Marcello » Fri Jul 11, 2008 3:22 pm

Btw there are no hidden faces. When selecting all faces, vertices edges or whatever, Blender gives a total for each in a particular mesh at the top of the screen. The number of faces, vertices and edges is the exact number I see. And they are all textured.
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Re: Texture problem in shell

Postby Grogyan » Fri Jul 11, 2008 5:36 pm

Marcello wrote:Btw there are no hidden faces. When selecting all faces, vertices edges or whatever, Blender gives a total for each in a particular mesh at the top of the screen. The number of faces, vertices and edges is the exact number I see. And they are all textured.


Be careful, using the "A" key twice and then map a texture will mean that even the faces that for example are flush with the ground will be textured.

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