by Aloys » Wed Apr 26, 2006 4:49 pm
[quote="Robert The Rebuilder"]So, here's a proposed simplified process:
- The "city master" maintains the city blend file, which has just the streets and stubs for each page (one page per shell, and a page for the hub)
- A page artist gets a copy of the blend file from the city master and adds the art for the shell, assigning each object to that page.
- Using a modified PRP Blender Plugin, the page artist exports the age, which stores the textures in the _District_PageN.prp file
- The page artist sends the PRP file to the city master
- The city master adds the PRP file to the bundle containing the age files, making the age available for preview by all
There's just a point I'd like to clarify:
A page artist gets a copy of the blend file from the city master
We agree that artists must get their shell and then send it back, but what exactly does they get? They only need the shells themselves, not the rest of the master file (streets etc). Right?
That means that we would need to have a separate Blender file for each shell ready to be sent (which would take a bit of time to set up, but we would be done with it then) or we would need to prepare them one by one as artists request them (which would be easier).
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I just tested the idea, and in fact it isn't very long to create a blend file for a shell. We just need to select the 5 meshes for the needed shell, remove all the other objects and saves in a new file. It takes barely above 30 seconds to do it, and the file is around 300kb. That means that the 156 shells files could be prepared in about an hour and a half..