Now that you have hacked your working copy of your Shell maybe you want to look at it in CC Ahra Pahts.
I've been pointed at the following wiki page.
http://guildofwriters.com/wiki/ShellTestThanks to Christian Walther for the pointed finger showing the way.
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My first pass at this has raised three questions from the first eight instructions, so I have posted the three questions over at the All Tutorials thread
http://forum.guildofwriters.com/viewtopic.php?f=18&t=138 and I will remove this edit once we have the wiki fully idiot proof.
Please remember when it comes to this I am a fully qualified time served idiot
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Thanks to D'Lanor for a nod in the right direction because I had not textured my additions they probably failed and I need to do something called UV mapping so there's a wiki for that at
http://www.guildofwriters.com/wiki/Giving_It_Substance#UV_Mapping so let's see what that does.
I am also considering a new page for the wiki that takes an idiot (that's me by the way) through the mill of doing their first shell.
1 Opening with a description of the layers in the blender file you received. Using the keyboard to manipulate the layers. Using the mouse to change how you look at your shell including the differences between Solid, Textured and Wire frame.
2 Changing the shape of the floor to make a hump then exporting that to CC Ahra Pahts.
3 Then adding a simple cube and a sphere then exporting that to CC Ahra Pahats.
4 Then adding kick ability to the cube to that simple cube and an animated texture to the sphere so it becomes a rotating globe, Maybe we should make the globe kickable also. Then exporting that to CC Ahra Pahats.
5 Then add some simple sounds to these objects so that they emit when kicked. Then export that to CC Ahra Pahts.
6 Then adding a simple upper platform and making a ladder and steps to that upper platform then exporting that to CC Ahra Pahts.
7 Then adding a visual upper side to the platform laid out like a chess board with squares of different appearance and texture some you will be able to walk on and others you will fall through. Then exporting that to CC Ahra Pahats.
8 Then importing some generic object ideally a pedestal with a link book that links to the nexus age and have it so the noob is guided in how to manipulate the destination so they land on their shell location in the Ahra Pahats nexus.
9 Then importing a generic puzzle door for their shell (I am in discussions with D'Lanor about this and the issues of object control and manipulation it raises)
10 The final step exporting your finished work for appraisal, criticism by independent observers. (They have to get used to criticism at some point)
The aim is to build a wiki that leads the Noob into Blender and Ahra Pahts. If we are to make use of the imaginative talent out in the community we need to lead them gently into this world/age.
Age building is a big step but Ahra Pahts is a perfect starting ground and if the noob never gets beyond loading his own shell to CC Ahra Pahts then we have lost nothing but gained an audience with an appreciation of how easy it is to take that first step.
It's the old saying how do you eat an elephant. Answer one bit at a time.
By the time the noob is finished will not be such a noob any more and will be in a position to follow other wiki pages with confidence.
A lot of this stuff is already done there is for example a page on the wiki about ladders. There is a load of stuff on water that they can move onto.
This is a ten step route to creative madness that I feel can only help us.
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