I’ve been able to export most of my Aquarium into Aura Pahts but I’m having problems and I need help..
My textures are doing weird things such as texturing the inside of an object vs the outside. Tilling vs wrapping. For example I made some temporary steps to explore the office area and I notice the texture was inverted. Another words they seemed to be wrapped inside the step vs outside, I have no idea how that happened. I also notice that the texture on the outside of the wall wouldn’t render and I could see through the structure, but once entered everything was 'solid'. But I had the reverse problem with the second structure, the outside was solid but when I went inside it was completely transparent and I could see through the walls. I compared the two structures on how I placed the texture and it appeared identical. I did read the forum and I have tried fixing the broken paths and cleaning out the Pahts_tex Chache and all my objects have the correct string number, but nothing changed. I knew there must have been a problem with the way the texture was being wrapped and I thought if I extrude the walls that would force blender to double up on the texture. It worked..but I know it also multiplies the number of faces which is not efficient.
Far as the tiling problem I decided trying different ways of UV wrapping and selected project from view (bounds) and then UV wrapped and it did removed the tilling..I don’t know why. Again I may not want to be limited to wrap an object this way. Can I just choose to tile or not to tile when UV wrapping....lol I still haven’t been able to export a texture cylinder or a plane even using my little tricks. I know they are there because I've walked my avatar on them their just invisible. *sigh*
And lastly I also have a collision issue with two of my shells. I know I deleted everything out of all the shells and exported them into Aura before building but two of the shells floors (not seen) seem to be there. I am pretty sure there is no objects there. The only thing I did notice is the shell numbers are still hovering above. Is it possible to have select all objects, delete them and still have the floor collision still functioning? If so how do I remove it and the shell numbers?