Posted: Tue Mar 21, 2006 9:01 pm
The city is really shaping up. I'm sure many of us are eager to add our particular touches to the whole by creating something for one of the shells. But before we can begin assigning shells to age builders, we need to find a way to identify the shells.
Ideally, they would be linked to the page number in which the shell's geometry would be placed. [See this topic for a discussion on supporting multiple developers per age.] That means the empty shells should be sequentially numbered, like the pages in the age.
I propose the following numbering scheme - see the diagram below, which I based on Aloys' terrific city diagram:
EDIT: Image removed 5/2/06. It was obsolete; replaced by ShellsPlan01.gif
The numbers may seem random at first, but it actually follows a recursive pattern. I start from the center of the triangle and work my way outwards. Here's a simple diagram explaining what I mean:
EDIT: Image removed 5/2/06 - obsolete.
I applied this numbering scheme to the empty shells in Aloys' diagram until they were all filled. Some notes:
- Page 0 is reserved for the city streets themselves. (Aloys)
- Page 1 / Shell 1 is reserved for the hub (J'anim Paedet)
These numbers will also be used in the Prin Pahts / Mini Nexus.
Suggestions/comments? Once we hash this out, we can then start a sign-up topic for the empty shells.
Note to Aloys: I noticed that shells 2 - 7 are unreachable. Is that intentional?
Ideally, they would be linked to the page number in which the shell's geometry would be placed. [See this topic for a discussion on supporting multiple developers per age.] That means the empty shells should be sequentially numbered, like the pages in the age.
I propose the following numbering scheme - see the diagram below, which I based on Aloys' terrific city diagram:
EDIT: Image removed 5/2/06. It was obsolete; replaced by ShellsPlan01.gif
The numbers may seem random at first, but it actually follows a recursive pattern. I start from the center of the triangle and work my way outwards. Here's a simple diagram explaining what I mean:
EDIT: Image removed 5/2/06 - obsolete.
I applied this numbering scheme to the empty shells in Aloys' diagram until they were all filled. Some notes:
- Page 0 is reserved for the city streets themselves. (Aloys)
- Page 1 / Shell 1 is reserved for the hub (J'anim Paedet)
These numbers will also be used in the Prin Pahts / Mini Nexus.
Suggestions/comments? Once we hash this out, we can then start a sign-up topic for the empty shells.
Note to Aloys: I noticed that shells 2 - 7 are unreachable. Is that intentional?