I will downsize things a bit and see how it looks; but it might not be before this week end. (J'anim, as you point out I'll take your opinion on this matter with a large gain of salt
Also, i have found why the textures are mixed up, every objects need an individual material <_< And there are over 1500 objects in the scene (hub not included) I think I'll have to spend some more fun time fixing hundreds of objects one by one... :ph34r:
BTW, has anyone gotten a look at the Blender version and seen if the textures work?
Once the textured version of the Hub is in and once the collision around the hub is fixed and move the linkin spot to the hub and put some barriers up. Then I will be ready to put Version 1 of Ahra Pahts into UAM.
Are we ready to make that 'public' yet? There are still a number of things that IMHO would need to be done before we can make that public. See 'For following versions' in my first post above for an idea.
I think we'd rather release a near final version than something still under construction, don't you think?
Also that's good new about the server.