Nice to hear from you Dot and thank you.
Take care
Szark
Moderator: Aloys
Aloys wrote:- Everything in the large courtyards (the large triangular spaces at the center of each district) is temporary. These courtyards haven't been built yet, they are being planned.
Egon wrote:Aloys wrote:- Everything in the large courtyards (the large triangular spaces at the center of each district) is temporary. These courtyards haven't been built yet, they are being planned.
Just curious:
Did You came up with some ideas for courtyards?
If no, then how about this: make it community made also.
I thinking about making them park ares with sculptures made by people form the community.
As a matter of fact this is something I already did. (I actually did it a while ago.. during my latest rush of work on AP circa early last year) I just didn't get around to publish the Blender files. I'm pretty sure this was done before the Age was fully converted to Alcscript; so I don't know how useable the files would be. But at the very least the geometry and textures are still good and that would be enough for a start.Robert wrote:the geometry from the original courtyard needs to be moved into a separate page (so that it can be replaced). This is what would need to be done with each courtyard, and the process is not trivial.
- I rebuilt a few parts of the Blue courtyard
- Waveset canals and a waveset lake
- I started with the Blue district, and reconstructed the other parts of the city from an import. The other districts are missing! (except for one part of the white district)
- I added a sun cycle, and some dynamic lighting on the city walls
Paradox wrote:Actually, if that's all you've done with the blue courtyard, then our versions should match up fairly nicely. Only thing different in mine is a skating rink at the bottom of the "hole"
Paradox wrote:I was thinking of making a .blend file with just the sun lamp and the animation, and then releasing it so that each shell could import it if they wished.
Paradox wrote:The .blend file for the city (district walls, wavesets, spawn points, sun light, softvolumes, etc) can be downloaded from https://docs.google.com/leaf?id=0B1n-us ... VlZjNiMjkz
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