by Aloys » Fri Nov 23, 2007 10:14 am
Ahra Pahts v. 0.8.8 (Nov. 22 2007)
New content:
- All shells now have a unique ID number plaque above the door
- 'Shell Reserved' signs have been put in front of reserved shells. (the text on them is just some temporary OOC fun)
- Maps have been added in the large courtyards as well as near the link-in point
- Direction signs have been added in some courtyards that point to the nearest district. (Signs for the Hub will be here as soon as it's back)
- A temporary large light has been placed in the spot of the currently-missing hub to further help orientation
- Light flares have been added on the large lamps on top of the district walls (soon we'll need to rename the Age the city of lights...)
- There is an updated courtyard somewhere in the blue district. (I'll let you explore to find it..)
- First customized shell by Robert The Rebuilder: Shell #111 in the white district.
Fixed issues:
- Fixed collision issue on the floor of some shells where you could fall through the floor
- The linking time to Prin Pahts nexus should now be very short even when linking in third person.
- PRP textures file is much smaller so the Age will be faster to load and performance is slightly better (I had forgotten to enable texture compression on previous versions, 'oops')
- Minor tweak on some light flares who were not in the correct position
(If you see any bug, please tell me)
Known Issues:
(Keep in mind that the Age is still under construction, and things might be broken, or missing, or temporary, or might work in a version and be broken in the following one)
- Everything in the large courtyards (the large triangular spaces at the center of each district) is temporary. These courtyards haven't been built yet, they are being planned.
- Most Light flares have transparency issues.
- The linking panels on the Prin Pahts nexus books in the city don't appear. But the books work, if you just click where the linking panel should be you will be taken to the nexus.
- There is still no 'real' light in the Age, except for the avatar. That's why it looks so bright and flat.
- The Hub (the large building in the center) is currently missing; it is being reworked; a very high lamppost has been put in place as a temporary landmark
- The canals railings are still temporary, and so are the collisions.
- You can slide on some part of the frozen water, but not on others.
- The footsteps sounds are incorrect.