Now then: about Ahra Pahts development.
Recently, I've been making large strides in terms of texturing techniques. I was having a very large amount of trouble getting the form of the hub textured evenly on all sides, but I can now edit each side individually, thus eliminating the problem. Another benefit of this technique is that even if I decide to discard the texture I'm using at the moment, the template will remain and I will not have to re-apply the uv wrapping.
A picture to demonstrate:
Clearly, the lighting still is causing me some trouble. I've no idea why, and I'm probably going to leave that to Aloys (because he isn't here right now to protest )
Also, I'm working on getting the upper section of the structure ready for the next release. I've applied some textures to the archways (which I'm probably not going to keep), and I'm going to do what I'm doing for the Shore in terms of doorways and windows: frames. This way, I'll be able to eliminate the graphics anomalies I've been experiencing with boolean operations without re-doing anything.
Here:
In the four spaces left on the walls I'll be putting pictures, maps, plaques, etc. Also (and I'm not sure why it isn't in this picture) there is a hexagonal wood floor centred around the partially-finished centerpiece (which I'm thinking of making into a fountain? Maybe?)
Anyhow, there's my latest on Rehkh's Hub. When Aloys gets back, I'll have to ask him about what he's doing about the stairs.