
It's going to be a plain home, desert style. Not using Blender but Cybermotion.
So I started constructing it, and ended up with this:

Turned out that was crap because the booleans for making the windows and hollowing the inside (it's a solid object, that thing in the picture) created far too many new polys.
So then I had this plan of creating a map of the walls, and using an option in Cybermotion to turn that into a mesh.

So then I had this:

And I started working further on that:

I made a cloth to hang over the beams on the balcony:


But that was too highpoly so I had to make it over >_>


So at about that point I had this:
