Moderator: mar
mar wrote:Now the RAD contest is over I have make a list at items I must work on.
Further I have a idea for a animation but I don't know if is possible so please can someone tell me if it is executable.
I have in my shell some construction for opening a door to a put where the lava is going in to my fabric in shell 225. I want to start so that people who enter the shell for the first time must make the door open so the lava can go flow throught the door.
I assume that the pic is going from left to right in your shell the same as above?
mar wrote:Now the RAD contest is over I have make a list at items I must work on.
Starting using plugin 1.5 and set al shadowbuffer at off.
Make my vulcanic mass flow much slower.
Repair some textures who are changed without my permission.
Repair the ladders so they can used from both sides.
Make vegatation between shoreline of the rocks and lavestream so there is a better transition.
Make vegatation in the rocks.
Make paths in the rocks so the perspective of lower and higher rocks are seen better.
Repair some textures from the rocks with are not good unwrapped.
Make clickeables in a special sequence so there is open a door with entrance too my shell 225
Make a door with is opening when the special sequence is made.
Robert The Rebuilder wrote:D'Lanor - it was due to the shadowbuffers that were automatically generated for the objects. But she already listed that as task #1.
mar wrote:Starting using plugin 1.5 and set al shadowbuffer at off.
def _Export(page,obj,scnobj,name,SceneNodeRef,isdynamic=0):
if len(obj.data.materials) > 0 :
if obj.data.materials[0].mode & Blender.Material.Modes["SHADOWBUF"]:
shadowcaster = page.prp.find(0xD4,name,1)
shadowcaster.data.export_obj(obj)
scnobj.data.data2.append(shadowcaster.data.getRef())
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