GPNMilano wrote:I can't understand the thinking of some of us when it comes to inactivity:
People complain that the cavern is empty cause there is nothing to do- The cavern isn't empty cause there is nothing to do. People have events, no one ever shows up to them. The cavern isn't empty because there's nothign to do. The cavern is empty because people would rather complain there is nothing to do then go into the cavern and...do something. People would rather complain that there is no activity from Cyan. If you want to complain about the inactivity then do something to warrant activity. Spend time in the cavern, do stuff there. Keep the cavern activity high and the activity other places will be high. At the current time their are 20 people in the cavern's public places. Yet none of us are. Instead we're here complainging about the inactivity. Well drive up activity and there won't be inactivity. Participate in these events. Go to the Guild's fair next weekend. Go to the D'ni music festivals. Events are posted on the Messengers forums yet no one goes to them. Guess what, there is not going to be anything to do if no one wants to do anything.
And not only will you drive activity back to the cavern if even a small amount of us actually participate in the cavern activities. But being down there, will actually inspire us to create. There is a reason we all create places that fascinate us. It's cause we're all inspired by the same places to do so. We were all inspired by the cavern and it's ages at one point. THe more time we spend away from our respective "muses" the more time we will feel uninspired.
The flip side to this is the more time we spend actually fostering activity in the cavern,the more time Cyan's activity within the cavern will more than likely drive up. I'm sure they're feeling just as dejected as we are. But we're all forgeting a very key point to a multiplayer-online uru. You can't have a multiplayer-online uru without the most important part. Those multiplayers, actually have to be online. Crazy how that works.
Well different people have different interests when it comes to Uru. Myself I liked the Ages and Story (until train-wreck hour), the community side of it was a minor thing for me. And given how the community is these days, it's a non existent thing for me.
Sure I can log into MOUL, I can revisit Ages I've played countless times, all the while dealing with people I don't want to talk to.
Or I can log into my offline version, visit those same Ages, visit new Ages, build new Ages, all without the community BS popping up on my KI every five minutes.
Not really a contest there.
"Go to a music festival, go to this gathering, go to that gathering." But why? I have no interest in those things.
You are right, a mutiplayer online Uru needs the MO part. But I have long thought that the way the MO part in Uru has been handled is wrong. There isn't enough interest to warrent big servers, Uru is a niche game, always was always will be. Uru would work better with an online mechanism similar to TeamFortress 2 or Half Life 2 Death Match.
"Hey Bill, we should explore Kadish together"
"Good idea hang on" *click set up server, name it, password protect it* "Ok it's up you can connect via [path to server here]"
*cue skipping and hand holding through Kadish*
Severs can last as long as you want to play or be a dedicated server, cap set on how good your server is.
I couldn't care less about being online, UruCC is my future, MOUL isn't and won't ever be. But having an option to switch it so I can explore Kemo with my wife or hooking up with Kae and Whil in Negilahn would be nice. Small, simple, less Believers of Blue asshattery.
Wamduskasapa wrote: Isn't it time that you took some credit for what you have done. Isn't it time that we escape from the cage that Pavlov has confined us to, and cut Cyans apron strings, ISN”T IT TIME that this community ceased being a lap dog salivating over promised treats, and took credit for what has been accomplished by this community...
There are several issues with your comment.
a. I think we'd gladly take credit, but we're not allowed to. Very few in the community understand the true impact the dirty dirty hackers have had on this community. Those morsels of light that they hold up with such holy appreciation, that they most likely wouldn't actually have if not for those dirty dirty hackers. It doesn't matter, we're nasty people who are killing uru, hurting Cyan, cubbing baby seals and drop kicking babies.
Constantly witch hunted, is it any surprise that few of us want anything thing to do with the greater community, that few of us tout our achievements
b.Yes it is time to cut strings, it is time to go "you know what to hell with this lets just do this thing", I think it is time for GoW to have their own shard/server and to hell with everyone else.
c. There are very few of us at the GoW who are the ones salivating over Cyan, getting into a state every time they open their mouths. We're hackers, not Crisger.If you're looking for people soiling themselves over every little thing Cyan does, then you might want to look towards the MOUL forums.
Me? Bitter? Why yes, yes I am.