A while back (shortly after seeing the first screenshots of Eder Delin), I started designing my own little Garden Age; but nothing like the existing ones, I wanted mine to be unique and well, restful, not part of a puzzle; just a small place to hang out with friends and joke around.
I drew this really quickly in Paint as a background image:
Using that I built it in Blender, textured it, edited it, added lights, removed Obelisks, added tress, and finally got something half decent.
In-game it looks nice, much better than I had hoped:
My to-do list (as it currently stands):
- Background Music
- Footsteps
- Snow Particles
- Obelisk symbols
- Fix Lighting
- Enhance Texturing (Vertex painting)
- Python coding
Hopefully it will be done for the end of March.
Unfortunately, PyPRP and Blender don't play nice together on Windows Vista. Blender works fine on its own, but when I try to use any of the PyPRP stuff it crashes. Currently, you can thank AdamJohnso for exporting it for me (repeatedly).