Ahra Pahts Shell 410

Re: Ahra Pahts Shell 410

Postby Paradox » Mon Oct 20, 2008 8:14 pm

Chacal wrote:/me is a little worried that you need particles for your GUI.


Particles not for the GUI, but perhaps the GUI for the particles ;)
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Re: Ahra Pahts Shell 410

Postby Grogyan » Mon Oct 20, 2008 11:41 pm

Paradox wrote:
Chacal wrote:/me is a little worried that you need particles for your GUI.


Particles not for the GUI, but perhaps the GUI for the particles ;)


Why would particles need a GUI or are just taking the mickey out of us and confounding us for your amusement, that I am ok with?

But I think Chacal is confusing himself with the background static, which is a layer anim, or perhaps he is referring to something like Teledahns' scope of its air powered cannon which fire an object, possibly not a particle but a small piece of geometry?
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Re: Ahra Pahts Shell 410

Postby Robert The Rebuilder » Thu Oct 23, 2008 4:51 am

Grogyan wrote:Why would particles need a GUI or are just taking the mickey out of us and confounding us for your amusement, that I am ok with?


It could be electronic controls for water flow, like Er'cana.
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Re: Ahra Pahts Shell 410

Postby Paradox » Mon Jan 05, 2009 1:15 pm

In homage to vid's Is It MORE/Uru yet? thread:
Image

Also a slight victory:
Image
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Re: Ahra Pahts Shell 410

Postby Aloys » Mon Jan 05, 2009 3:24 pm

GUI and particles? Yay! when is coming to a PyPRP near us? ;)
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Re: Ahra Pahts Shell 410

Postby Paradox » Mon Jan 05, 2009 3:36 pm

GUIs are partially implemented, if I ever feel like writing 500 lines of AlcScript to actually test it, I'll get it done...

I would definitely be interested in making particles work in PyPRP, it would give much more control that the current PRC-pasting method.
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