Haha. 600 face for something so small I would refuse the shell.
3300 face may sound high for a tree, but currently that fits decently with the number of polygons for the rest of the Age. (plus it's a nice looking tree.
)
It's difficult to properly estimated a ressource (polygon/textures) budget for a shell, essentially because right now all of the Age is being rendered at the same time. We have no rendering optimisation of any kind: no occlusion, no level of detail, no dynamic loading of pages etc.. So right now there's roughly 50000 polygons being renderedd at any time just for the city structure, if you add the Hub, the Nexus (yes it is calculated too
), the shells etc, the polycount goes throught the roof very quickly.. (and that's not even counting the textures).
But that might change in the future as PyPRP progress (at least I hope.
). At which point, ressources allocation will be calculated differently. So how many polygons and textures should go in a shell? It's not possible to give a precise number, the lesser the better of course, but that doesn't really help us either.
This not much of a problem for now, but as more shells will start to come in this will become one.