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Request for quickscript ideas

PostPosted: Tue Jan 08, 2008 6:07 am
by Trylon
Hi,

with the coming of the possiblity for advanced logic scripting, supporting oneshot animations, and full pythonfilemod support,
I'd like some ideas - if possible with implementation for quickscripts. Quickscripts being simple commands/settings wiht a few configuration settings, that are used internally to build a full logic script which is parsed.

A few ideas I have so far:
- Basic on/off sdl
- footstep regions
- basic clickregions with animation support fed through to the pythonfilemod.

Some things I'd like ideas on - if possible wiht a little technical background:
- simple interfaces to cyan "xYadaYada.py" files for common tasks like linkingbooks and stuff
- a little more advanced sdl's than just on/off - dunno what's feasable or useful, but ideas please...
- whatever yo ucan think of.

--thanks

Re: Request for quickscript ideas

PostPosted: Tue Jan 08, 2008 6:43 am
by Marcello
- adding link to book (like Nexus links)
- texture animation (using a click and without. Using click we could trigger the change of button states)
- click triggering camera animation of change to another camera (if this is something that can be done with scripts)
- sitting regions with animation

Re: Request for quickscript ideas

PostPosted: Tue Jan 08, 2008 9:38 am
by Robert The Rebuilder
I'd like to see quickscripts for each object that used to rely on properties but now requires AlcScript:

- Camera regions
- Clickable objects
- Swim regions & currents
- Ladder regions
- Footstep regions
- Sprites
- Lights

Having these quickscripts will make it quite easy to write conversion wizards for existing ages in Blender.

Re: Request for quickscript ideas

PostPosted: Tue Jan 08, 2008 2:59 pm
by Marcello
- fni files

Future script ideas:
- Animation triggers
- Sounds triggers

(think doors etc.)

Re: Request for quickscript ideas

PostPosted: Sat Jan 12, 2008 10:02 am
by Marcello
Just thought of another one:

- Footstep animations (like water splashes, leaving footsteps, dust, etc.)

Re: Request for quickscript ideas

PostPosted: Sat Jan 12, 2008 10:12 am
by Aloys
What about Kickables?

Re: Request for quickscript ideas

PostPosted: Sat Jan 12, 2008 10:54 am
by Trylon
kicakbles don't need a quickscript - just a collision and mass setting :)