All sorts of new ideas
Posted: Tue Nov 27, 2007 10:55 am
Well, I did say I was planning some major changes, didn't I?
Once you get started on something you discover so much more things to do....
Though still untested, I have currently about 90% of the rewrite of the plPhysical done, when I discovered something new - well, for me actually....
You know how, when importing, sometimes you get multiple materials for a single object?
Well, in Plasma those are stored as groups of vertexes (buffergroup), and can have a separate material each,
Turns out that blender has virtually exactly the same thing, called "vertex groups". That also can have separate materials.
Heh, Let's see how easily they can be used
On another note, I really should take a look at taking advantage of the multiple uv/maps blender now supports.
Question to anyone with some more knowledge:
If you know how I can emulate/extract blenders "orco" coordinate settings to uv/maps I'd like to hear it....
Once you get started on something you discover so much more things to do....
Though still untested, I have currently about 90% of the rewrite of the plPhysical done, when I discovered something new - well, for me actually....
You know how, when importing, sometimes you get multiple materials for a single object?
Well, in Plasma those are stored as groups of vertexes (buffergroup), and can have a separate material each,
Turns out that blender has virtually exactly the same thing, called "vertex groups". That also can have separate materials.
Heh, Let's see how easily they can be used
On another note, I really should take a look at taking advantage of the multiple uv/maps blender now supports.
Question to anyone with some more knowledge:
If you know how I can emulate/extract blenders "orco" coordinate settings to uv/maps I'd like to hear it....