Note: instructions on downloading and using the prototype Prin Pahts can be found in this thread.
A brief history of the development of Prin Pahts...
26 May 2006
First viewable version released. The map room was just a big dome. It used the "proximity click" method of detecting clicks on the linking books, and it had an unwieldy mechanism for choosing how to link back to the city: a slider with buttons let you pick the number of the shell, then hitting a button would open a door to reveal the linking book for that shell. Plus, the dome wall had an ugly texture. Also, when fading in from black after the link, the camera would still be flying along to the new spawn point.
* Your first view upon linking in
* Number slider
* Closed door in wall
* Open door, revealing the city linking book
29 May 2006
The slider number mechanism was replaced by just placing link pedestals on the shells themselves. And the blackout period was changed to be based on the distance between the linking book and the spawn point, instead of an incorrect hard-coded value.
* Linking pedestals on map
15 August 2006
The proximity click for the linking books was replaced by the clickable books. The geometry of Prin Pahts was revamped - a ledge appears on three of the six walls - and lighting was added. The concept was based on two intersecting pyramids: one upside-down, one right-side-up; think of a 3-D Star of David.
The ledge was a way for the explorer to get a high-up view of the map. No stairs lead to the ledge, just a gentle slope.
The idea for the lights is to illuminate the districts of the map and the surrounding walls in the same color of the district. The light sources are just globes for now.
This version also incorporated an untextured version of Besharen's pedestal.
* View from ledge
29 August 2006
A walkway ledge that goes around the entire map room was added. There are stairs leading up to the walkway, and a spotlight over the center pedestals. The color of the spotlight is white; this is to illuminate the central district in its associated color. The geometry of the spotlight is a simple hexagonal shaped fixture dangling by a long cord.
* Another view from ledge
... and now this journal is all caught up. Stay tuned for more!
[EDIT: Added more details]