thank you... Not up to YOUR scripting standards... even if you ARE at an impasse.Grogyan wrote:Sweet!
Not sure what you are saying there... do you have any examples?Jojon wrote:Nice.
Actually the double helix thing could SAVE you faces. :7 You could use a single closed profile, cutting right through the the entire pillar doing both sides with just six points - eight faces for the price of six, sorta, given that two would be shared between the heli on opposite sides. I truly think that more than 10 points for such a twin profile is a bit of a waste, for realtime stuff; you'll mostly notice the nice rounding, given by any points beyond that number, from the profile of the pillar.
Actually, the open version of the outside pillar is just the outside piller - I copied it - deleted the faces between the curves, then added faces to the back-sides of the curves. so I guess I could say that, Yes, they really ARE single-sided polygonsIt is also possible that it is I, who go butchering models much too heavily, to reduce polygon count...
I do notice that you have more rounding detail on the bases for the closed version of the new design, but would still expect it to actually use up fewer polys than the open one - did you remember to delete the parts of the eight heli, that wound up inside the pillar, where they can't be seen? (same opportunity to save faces by "shared mirroring" here, by the way.)
Here is an update for the whole temple. I've gone from 114,619 vertices to 45,357 - a 60% reduction there. I'm sure I can get more... I just need to figure out where.