Clearly the tutorials are utterlly important.
I think the first thing we should do, before getting new people on board, should be to decide what we want to do with the tutorials. (although having more knowledgable people to help decide this would be welcome). This discussion has been going for a while, and as far as I can see no clear decision has been taken. (beside the important fact that we keep the Alcugs wiki). My opinion is that the tutorials are a very valuable ressource as they are but they needs some serious reorganizing, and we'd be better off to start again with a blank page. That may not be a popular idea but I think in the long run that'll be better.. (think of it as 'refactoring' the tutorials
) That doesnt' mean we can't re-use most of the current stuff; but I think we shouldn't start doing anything before we have taken some key decisions.
For instance: I'm not sure yet how we should separate the Blender tutorials of the PyPRP tutorials; right now both are very much mixed. If we add a new "How to properly light your scences in Blender" tutorial, it's sure to overlap a lot with the current Lighting tutorial.. Technically people can find Blender tutorials on other sites; but whether we just provide links or actually write stuff ourselves we're sure to end up with a lot of duplicate stuff, which will just be confusing for end-users..
As I mentionned on Alcugs, I really think the wiki should become the "Uru Ages creation for Dummies" book. I know it's pretty ambitious and would need a lot of work, but I think this is what is needed if we want to make Age creation go further; because no one else will do it for us.
So in the near-future, once some keys decisions have been taken many things will need to be done, and although that may not require many people, we'll need motivated people. And it might as well be a good time to start seeing if people are interested to participate.. (even if we don't formally 'hire' anyone yet)
We need to talk about all this on the next meeting, saturday.