Product of Brainstorming meeting

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Re: Product of Brainstorming meeting

Postby Jennifer_P » Fri Oct 12, 2007 6:54 pm

Jennifer_P: The reason I want to have native inhabitants is that they wouldn't be able to link out in a disaster, whereas we or the D'ni can. Since in my version of the story a big part was following the escape routes of these two groups, it wouldn't make sense unless it was people that had no linking books. They would add to the story infinitely if we got rid of us and the D'ni and said they weren't actually that primitive and they did everything themselves, because then they would be the entire story.

Ah yes; I was only thinking that if you were going to have the D'ni there originally, you wouldn't need the natives.

But anyway, you have a reward for the player if he does everything correctly, i.e. a view of the outside if he escapes. But how about some negative consequences...? I think it adds much more interest when one knows that one path leads to death and one to life, instead of having both paths lead to life! Of course, you can't kill the player, but you could certainly introduce negative consequences as a result of their actions. Just for example, suppose the Miner's route is the correct one, but the Chemist's route will end up bringing the whole mine crashing down around the player. And they would Relto when it did. Naturally, they would come right back to the Age to see what had happened, but at the link in spot instead of the original chamber they would find a small rubbly cave with a single flickering light...that would go out. Sad, ominous "losing" music could play.
Of course, then they could reset the book and do it right. :) What do you guys think of that?
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Re: Product of Brainstorming meeting

Postby ChaosSong » Fri Oct 12, 2007 7:28 pm

Gorobay wrote:Well an Easter egg would be easy: the explosion actually happens when the maintainers go there!


Heh, test out those shiny new suits of their's.

BAD is right to remind us that anything is possible.

Jennifer_P wrote:But how about some negative consequences...? ...Sad, ominous "losing" music could play.


I can hear it now: wa-wa-wahhhh

Alternate endings are always a good thing if you can convince the artists to do the extra work!
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Re: Product of Brainstorming meeting

Postby Jennifer_P » Fri Oct 12, 2007 10:15 pm

How hard could a little room full of rubble be, right? (lol, don't answer that!) But it's not just alternate endings you know...having a losing path and a winning path adds stakes to the players' decisions...makes them read journals more carefully, and study their choices. Do you want to release the guy in the red book, or the guy in the blue book? Or neither? It makes decisions more important. :)
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Re: Product of Brainstorming meeting

Postby ChaosSong » Sat Oct 13, 2007 6:14 am

Yes Jennifer_P, I follow you and I think it's a good idea, everyone enjoys a good failure now and then.
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Re: Product of Brainstorming meeting

Postby Jennifer_P » Sat Oct 13, 2007 7:59 am

everyone enjoys a good failure now and then.
Yes Jennifer_P, I follow you and I think it's a good idea, everyone enjoys a good failure now and then.

(myself excluded, naturally) ;)
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Re: Product of Brainstorming meeting

Postby Gorobay » Sat Oct 13, 2007 10:16 am

I like the idea too. An amendment to that idea would be that both ways could work, and both ways could fail. Not at random though. Depending on what you do, you could win either way, and if you mess up you could lose either way. So there would be four endings: two winning, two losing.

EDIT: I just saw your picture, ChaosSong. And I think that a rig could work too. I do have a question though: How would the miners be able to tunnel out of there? It seems they could just leave by the catwalk. The gear-door also confuses me. Are you saying to access the door you have to make the gear fall out of its socket? And what is the giant arrowhead in the ground with lines coming out of it?

MORE EDIT: The winning miner solution could be leaving the mine area through the tunnel and making it outside.
....................losing miner..................doing something wrong (mixing gases?) and having the tunnel collapse.
....................winning chemist................leaving the rig through the gear-door.
....................losing chemist .................welding the shaft without a safety thing in place and having a machine break.
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Re: Product of Brainstorming meeting

Postby ChaosSong » Sat Oct 13, 2007 10:47 am

Okay maybe it's not as clear as I hoped :oops: , I'll do a second edit on the map post and clarify some things.
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Re: Product of Brainstorming meeting

Postby Gorobay » Sat Oct 13, 2007 11:04 am

That is much clearer. If the arrowhead is a drill with pipes coming out of it, it could be where the miners lived. That way tunneling out would make sense if it's so far underground.
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Re: Product of Brainstorming meeting

Postby Gorobay » Sun Oct 14, 2007 10:59 am

ChaosSong: In the BS Project Poll thread, you voted for
c. I think the age should be mostly DRC but include one native as a mystery and/or adversary.

and
b. Barley habitible, we can live there but require logistical support and native life is unlikley.


If native life is unlikely, how is there a native there?

And for clarification, by DRC do you mean "modern explores and/or DRC" or just the DRC? Because I doubt the DRC will have anything to do with our ages.
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Re: Product of Brainstorming meeting

Postby ChaosSong » Sun Oct 14, 2007 11:19 am

Gorobay: My choice was a single unlikley native, whereas blue and Jen choose several unlikley natives, hehe. At least your answers to #1 and #2 are consistant.

By DRC I mean fictonal characters who are Guild members like ourselves, in Guilds that don't really have any OOC function (Miner's, Chemists, Healer's, etc...) It's my opionion that writing a story with characters like these will be much easier than all natives. You also asked about next project speculation being premature, but we are almost done here with what we can do so far. The only thing I think we need here are several versions of the Journals, so that when we are ready to go, we can dust this project off, make the hard decisions and make the changes that need to be made.

I would love to see someone prove me wrong about native scientists by writing some interesting journals, but I am not up to that task myself and my version of the journals will be from Reconstituted Guild members.
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