TwoCities Old Town Harbor - Persp 2

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Re: TwoCities Old Town Harbor - Persp 2

Postby trucker2000 » Mon Feb 18, 2008 8:26 pm

Thanks for the detailed explination. It really helps.
As for the .blend files, I'll have to import to blender and save it there as I can't model a square box in blender. (that's a solid square box)

Once I get the detailed sketches, I can work in earnest on it. I'm working on the canopy right now.

Edit to add:
Is this the color of sandstone you are thinking of? (sorry about the extra design on it. I only have 1 sandstone texture)
Image
If it exists in the real world, it can be created in 3D
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Re: TwoCities Old Town Harbor - Persp 2

Postby pappou » Mon Feb 18, 2008 9:25 pm

Thats pretty close, Trucker.

The problem there is the wood grain texture. Also, if you can make it a bit darker, that would not hurt; but its not necessary.
Actually, i kind of like that texture for the truncated pyramid on the bottom -- if the grain runs vertically.

Don't worry about exporting to Blender. Just let me know if at some point i can open your work thru Blender.

I will go ahead and post the plan dimension drawings on this same GoW site, unless you tell me differently.
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Re: TwoCities Old Town Harbor - Persp 2

Postby pappou » Mon Feb 18, 2008 10:22 pm

Sombrero Roof Sidewall Section:
Sombrero Rf Wall Sec-1.png
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Re: TwoCities Old Town Harbor - Persp 2

Postby pappou » Mon Feb 18, 2008 10:34 pm

Entry Floor Plan: major dimensions
Museum REV DimPlan -10.png
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Re: TwoCities Great Tree Temple Plans

Postby pappou » Mon Feb 18, 2008 11:16 pm

Whilyam tells us that D'Ni floor numbering begins at the top floor, so..
Here is the Under Roof Plan, No.1:
25 UnderRoof plan 1.png
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Re: TwoCities Old Town Harbor - Persp 2

Postby pappou » Mon Feb 18, 2008 11:17 pm

Above Entry Level Plan No.2:
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25 Above Entry plan 2.png
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Re: TwoCities Old Town Harbor - Persp 2

Postby pappou » Mon Feb 18, 2008 11:20 pm

Entry Level Plan No.3,
which is what Europeans call the 'first floor', being above the 'ground floor':
25 Entry Level plan 3.png
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Re: TwoCities Old Town Harbor - Persp 2

Postby pappou » Mon Feb 18, 2008 11:22 pm

Ground Level Plan No.4
acting like a semi-utility floor:
25 Ground Level plan 4.png
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Re: TwoCities Old Town Harbor - Persp 2

Postby pappou » Mon Feb 18, 2008 11:24 pm

Basement Plan Level No.5
used for feeding and maintaining the Great Tree
25 Basement plan 5.png
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Re: TwoCities Old Town Harbor - Persp 2

Postby Jojon » Tue Feb 19, 2008 11:29 am

pappou wrote:....You both whip out a whole model in less time than it takes me to do a new building section.

You most certainly have the more difficult and qualified job and it was a simple geometric shape. (also, as for me, I cheated and didn't use Blender.)

pappou wrote:Boy, if I could get the whole city just blocked OUT! Then, could someone come back and add details where needed - various textures, wall opening changes, roof overhangs, etc?? Could you use Blender in just local situations like that?
One can put a picture as backdrop (or even better; map it to a plane) in a Blender view window and trace the outlines, so the basic groundwork shouldn't be hard at all, really - just rather demanding on patience.

pappou wrote:You have already spotted the form changes needed. Trucker's columns were a bit fat and Jojon's columns were a bit skinny - no doubt thinking of turning whole red wood logs on a lathe to get the proper height.


Laminated actually. I also thought the sombrero looked too massive to support even itself, had it been solid stone, so I assumed it was a light plaster-on-wickerwork construction -- basically a large pin~ata. I did wonder why one would put a parasol over a tree, but (especially later, seeing the design inspiration) guessed it simply liked shade. The exposed boards are just what I thought I saw in your picture - no idea of mine. :) I did speculate, though, that maybe they are of some porous variety and used to diffuse a slow, constant supply of running water, to create a pleasant atmosphere for the tree - cool and slightly humid. I am assuming that just the fact that the temple has the crispest air in the city would attract citizens en masse.

I agree that making the whole outside of the temple one gigantic fresco would be beautiful -- maybe the motif on the lower base could somehow interact with its own reflection in the water and sort of blend with the plaza?
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