Oh boy, these textures are hard.
Here is the beginning block out with one wall in place:
The other walls to the South Factory Plaza can be seen from the North Plaza, but they are so crude -- even though they are supposed to be different types of stone:
Also, i had to shrink it down to 200k to get past the censor machine, and that looses too much of the detail -- however, it also hides some really rought stuff. I guess it evens out.
Are these types of textures easier to do in Blender?
This business of shaping, clipping and pasting in PhotoShop is a mess.
Working at this small scale actually makes it more difficult. But my scanner is too small for decent sized work.
I guess i am the only one doing these things, so no one else is likely to pay attention to it, but if anyone DOES have comments for making improvements, please let me know.
I enjoy doing perspectives; but i have never bothered with anything beyond architectural styles before. Now I see the quality of that beautiful work done by Valve (in Half Life), and i give up. Of course, the original fantstic hand-done textures were in Riven. A true labor of love.
[Thinking of Valve, its a shame that such talent is thrown away on shoot-em-up scenarios; at least what i have seen mostly avoids that heavy metal style of drawing that so many talented young people get sucked into. Ah me; it is so redneck to go around inventing yet one more gore dripping needle fanged slime blob popping out of someone's belly. Sagorny Weaver did it so long ago. Can't we move on?]
I better quit the diatribe and calm down with a bit of Mozart; then try to nap before getting up for the Divine Liturgy in 3 hours.
Its 4:00am; has your car been broken into tonight?