Jamey
What a fine job you are doing on the textures. Thank you for your hard work and then for offering them to us, freely.
With the beautiful example of D'eux's new age, everyone's consciousness of textures is being stretched. It is not that we were unaware of textures before, but now we are sort of forced to wake up and listen. After all, everything must have its skin, and the bland world of plastic walls, floors and ceilings just fails to bring us that much closer to the Cyan ideal.
I am especially glad to notice how you are learning the details of texture presentation. For instance, earlier, you gave us that nice bluish gray heavy wool texture. Beautiful as the material was, there were problems with its depiction -- that is, for anyone trying to reuse it. The two problems i had were its [1] Perspective; and [2] Its change in coloring. Re:..........
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- Wool blu grey comparative small -01.png (250.38 KiB) Viewed 5479 times
A detail of your texture is on top, compared with my attempt at correction on the bottom.
[1] You may note that the detail of your pic on left is up close while that on the right trials off; this is due to the axis of the camera lens not being perfectly vertical to the surface of the texture; so you get a perspective effect of the right side trailing off into the distance. For me, this is difficult to merge, certainly continuously, but even through tiling.
[2] The darker color of your material on the left from that on the right presents the same problem. I have trouble merging it into my work.
But happily, i think you have spotted this problem yourself, for your succeeding work is showing good vertical alignment and more controlled lighting. So, i hope you don't mind that i say these things on your watch, because it may benefit others who are shooting their own textures.
Other issues to think about in doing your own textures is to keep the focus sharp and to carefully set the texture up orthographically: Make the grain run vertically / horizontally. Even if its a tile floor with a 45 degree angle to it, the texture should be presented orthographically. That way, it may be tiled for expansion, and the user may then rotate the angle to suit himself.