Creating a seamless skydome texture
Posted: Thu Sep 04, 2008 3:13 am
There are lots of 360 degree photos of blue skies and cloudy. What if your age is really different? In This tutorial I’m going to describe the process for rendering a sky dome for a world similar to Ghen’s prison age in Riven. It will be a water world with mesas or islands. This will allow me to place a mesa in the center and have a panic link similar to relto. If the avatar jumps and tries to reach another fake island he links away.
I am not going to go into the process of creating and modeling an entire environment. This thread describes the long and drawn out process of creating Sky Dome Textures from Bryce renders.
You will need these three software:
Bryce http://www.download.com/Bryce/3000-6677_4-10696716.html?cdlPid=10696717
HDRI Shop from the USC page http://projects.ict.usc.edu/graphics/HDRShop/download/
Cube to Cross from Sean O'Malltey's page http://www2.cs.uh.edu/~somalley/binaries/cube2cross.zip
Get and install these.
I am not going to go into the process of creating and modeling an entire environment. This thread describes the long and drawn out process of creating Sky Dome Textures from Bryce renders.
You will need these three software:
Bryce http://www.download.com/Bryce/3000-6677_4-10696716.html?cdlPid=10696717
HDRI Shop from the USC page http://projects.ict.usc.edu/graphics/HDRShop/download/
Cube to Cross from Sean O'Malltey's page http://www2.cs.uh.edu/~somalley/binaries/cube2cross.zip
Get and install these.